ejcoumans
289c5ca7fe
improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates
2006-10-19 15:20:38 +00:00
ejcoumans
d11572a4d7
case-issue, QuickProf->Quickprof
2006-10-19 05:33:36 +00:00
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
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renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
sjbaker
ef993557fe
Fixed elevation wrap-around problem in Demo's.
2006-10-15 19:10:30 +00:00
ejcoumans
bf847b839a
another large series of changes, related to the refactoring.
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CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
97b287a6bc
updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries
2006-10-05 14:05:09 +00:00
ejcoumans
323a1046fd
Cleaned up/simplified construction of a btRigidBody
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Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy* m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
sjbaker
2aaab1ab1a
Assorted cleanup of compilation warnings. Also fixed some actual errors:
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#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
62bdd2bde2
don't crash when no debugdrawer is available, added some damping for the constraint demo
2006-09-30 03:16:02 +00:00
ejcoumans
dcf007ca38
more refactoring for CMake buildsystem
2006-09-30 02:51:35 +00:00
ejcoumans
01a6290cf7
more refactoring, restored some profiling and some debugging
2006-09-30 02:26:51 +00:00
ejcoumans
d38549aa54
more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
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removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
fc9319ee43
refactoring: added basic text in DemoApplication (not all keys are hooked up yet)
2006-09-28 01:56:34 +00:00
ejcoumans
c473bd69ce
refactoring
2006-09-28 01:28:16 +00:00
ejcoumans
2b1657b1dd
Refactoring: another huge number of changes, renamed methods to start with lower-case.
2006-09-28 01:11:16 +00:00
ejcoumans
d0f09040e9
fixed some merging conflicts
2006-09-27 20:58:49 +00:00
ejcoumans
eb23bb5c0c
merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches.
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Still need to verify to make sure no unwanted renaming is introduced.
2006-09-27 20:43:51 +00:00
ejcoumans
37a53ee7d9
small cleanup in the DemoApplication, removed references to obsolete PHY_ShapeProps/PHY_MaterialProps
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removed deletion of motionstate in CcdPhysics/CcdPhysicsController destructor
disabled m_type optimization in SimdTransform (making the memory size 64 byte, potentially more cache friendly)
fixed a bug in island generation, causing the activation not propagating in one frame, but one 'layer' of rigidbodies at a time
2006-09-26 18:59:29 +00:00
ejcoumans
0e04cfc806
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
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Made all buildsystems to work again (jam, msvc, cmake)
2006-09-25 08:58:57 +00:00
sjbaker
f1627677df
Fixed over 500 compile warnings. Mostly:
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* Unused variables.
* Missing newlines at ends of #included files.
* signed int loop variables where the termination condition is an unsigned 'get number of' function.
* 'NULL' used inappropriately for an integer or character constant (NULL is a pointer)
* abstract base classes with no virtual destructor.
* Floating point constants used to initialise integer variables.
2006-09-23 14:51:54 +00:00
ejcoumans
5ed0cf5b7f
improved performance, and allowed custom friction and contact solver models. See CcdPhysicsDemo #define USER_DEFINED_FRICTION_MODEL
2006-09-20 00:49:33 +00:00
ejcoumans
8c023e764c
started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
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Did some tests with 3000 rigidbodies, works much smoother now :)
2006-09-19 02:59:30 +00:00
ejcoumans
c114703156
updated demos includes
2006-09-11 06:10:40 +00:00
ejcoumans
43370aaa4f
first step in refactoring/cleaning up demos
2006-09-11 05:31:22 +00:00
ejcoumans
fa4fd1369c
Added support for SHORT/WORD indices
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Removed references to m_userPointer (in CollisionObject), called it m_userObjectPointer
increased view distance in glut demo file
2006-09-06 22:21:12 +00:00
ejcoumans
fa96109cd9
Exposed another glut method (the demos really require cleanup soon!)
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First steps for a raycast-vehicle demo (far from finished)
2006-09-05 07:36:55 +00:00
ejcoumans
4cdcee8871
updated CMakeLists.txt to include LibXML and LibColladaDom, and use better naming for libs. This should allow autogeneration of visual studio projectfiles, and Apple XCode projectfiles for COLLADA_DOM demo.
2006-08-28 01:26:31 +00:00
ejcoumans
cccd18c08e
added CMakeLists.txt for opengl support
2006-08-11 07:13:23 +00:00
ejcoumans
50a2694c5b
more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound.
2006-07-24 23:06:59 +00:00
ejcoumans
fdaa3a7abc
some work on compound collision shapes (not finished yet)
2006-07-24 05:22:56 +00:00
ejcoumans
3f1319586c
fixed libxml for MacOS X
2006-07-10 07:15:40 +00:00
ejcoumans
ccad7b2f22
'Think Different': enabled some demos to compile for OS X -i386
2006-07-10 05:25:06 +00:00
ejcoumans
e82e31e692
removed some obsolete files (appBasicSample), FCollada lib, external-libs folder
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start physics by default (not pressing 'i')
2006-06-19 23:21:10 +00:00
ejcoumans
c4cd297f22
step the simulation 1 frame, so the initial starting position is ok.
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added comment how to use FCollada instead of COLLADA_DOM
2006-06-19 22:03:07 +00:00
ejcoumans
ddf9973fba
preliminary convex hull support using COLLADA_DOM,
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draw convex hull in wireframe (point cloud doesn't have triangles)
2006-06-18 07:04:21 +00:00
ejcoumans
b4df21acb5
added cylinder support in ColladaDemo, rendering of Cylinder, updated .dae files.
2006-06-09 00:17:20 +00:00
ejcoumans
ac11a0c06b
Did a bit more Collada physics importing work.
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Also did a quick workaround to allow different camera UP. This demo stuff really needs to be cleaned up now!
2006-06-03 02:13:59 +00:00
ejcoumans
b5d0520c58
added initial Collada 1.4 Physics support
2006-06-01 03:27:01 +00:00
ejcoumans
9405204ee5
new demos
2006-05-26 00:30:45 +00:00
ejcoumans
e061ec1ebf
moved files around
2006-05-25 19:18:29 +00:00