Commit Graph

14 Commits

Author SHA1 Message Date
erwincoumans
aad9a5a396 add OpenCL PairBench (missing GUI, so not really useful) 2015-05-01 00:18:49 -07:00
Erwin Coumans
aec360f158 add Raycast demo 2015-04-30 15:31:44 -07:00
Erwin Coumans
c95fe654ad add example to import and export a binary .bullet file 2015-04-30 14:03:50 -07:00
Erwin Coumans
9d3f8803b8 add Stan Melax' ImplicitCloth demo 2015-04-30 13:36:39 -07:00
Erwin Coumans
fcb841018a remove 'Custom' multi body demo, it has no point on its own 2015-04-29 15:02:12 -07:00
erwin coumans
40375983d6 rename ExampleInterface -> CommonExampleInterface to be a little bit more consistent in 'CommonInterfaces' naming 2015-04-29 13:33:26 -07:00
erwin coumans
f4b0cc85cd add Vehicles/Hinge2Vehicle demo, based on the ForkLift demo, using btHinge2Constraint with rigid body wheels
change btHinge2Constraint to derive from new btGeneric6DofSpring2Constraint
2015-04-28 18:12:49 -07:00
Erwin Coumans
df86a69a71 fix Mac OSX build, minor addition in example descriptions 2015-04-27 20:58:01 -07:00
erwin coumans
27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00
erwin coumans
05bf86d95f added LICENSE.txt and AUTHORS.txt file
add MultiBody Custom Creation example, to show how to import data from a URDF file and fill up your own data structures.
add btMultiBody::setBaseWorldTransform method
todo: fix cmake build, this patch is premake only
2015-04-23 15:41:17 -07:00
erwin coumans
51938d642e prepare for 'custom' multi body creation. 2015-04-22 18:09:00 -07:00
erwin coumans
f2aef6b73e add additional demos/examples for MultiBody and Constraints 2015-04-22 13:02:27 -07:00
erwincoumans
ad8f705bcb more cmake support for examples 2015-04-16 22:14:27 -07:00
erwincoumans
a1bf9c5556 add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00