Erwin Coumans
3e0b72b632
allow to configure glfw on Mac OSX, disabled by default
2017-09-20 08:12:59 -07:00
erwincoumans
b079277d51
minor fixes in GLFWOpenGLWindow
2017-09-19 21:40:17 -07:00
erwincoumans
cadce37141
add GLFWOpenGLWindow and glad (replacement for glew)
2017-09-19 21:16:24 -07:00
erwincoumans
390f111547
enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
2017-09-19 21:10:54 -07:00
erwincoumans
cc9995d44b
fix uninitialized camera position in 'VR' / 'camera rendering' mode (causing broken specular reflections in VR)
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use debug visualizer camera viewmatrix/projection matrix if not provided, in ER_BULLET_HARDWARE_OPENGL mode.
fix broken changeRGBAColor implementation, thanks to Laura for the report!
2017-09-12 22:14:00 -07:00
Erwin Coumans
ee082396d1
fixes in libdl/DL cmake
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minor tweaks in pybullet OpenAI gym locomotion envs (connect to shared memory before going GUI/DIRECT)
bump up pybullet version to 1.3.6
2017-09-10 16:22:45 -07:00
Erwin Coumans
c895bd244f
track down DL/dl issue
2017-09-09 13:05:45 -07:00
Jonathan Tompson
29acd99d25
changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
2017-08-24 15:18:43 -07:00
Erwin Coumans
c06ea72a4c
improve the new pybullet gym environments, follow camera, disable 2D GUI, disable rendering during loading (makes it faster)
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disable vsync on Mac
fix setup.py file
2017-08-20 18:11:53 -07:00
Erwin Coumans
9cf747b35b
a few compile/warning fixes
2017-07-01 10:01:55 -07:00
Erwin Coumans
c17625a4d0
texture check fix
2017-07-01 09:15:00 -07:00
Erwin Coumans
88897cc744
implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
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See also examples\pybullet\examples\changeTexture.py
2017-06-30 19:11:43 -07:00
Erwin Coumans
dd3d55610b
fixes in pybullet.loadTexture, changeVisualShape replacing texture.
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(also works for OpenGL3 renderer now)
2017-06-30 13:35:07 -07:00
erwincoumans
d5fe67cf57
Add pybullet transparent.py example, transparency with global per-object sort in GLInstancingRenderer
2017-06-24 19:38:31 -07:00
erwincoumans
a651cb9ab4
Implement first pass of transparent graphics object for GLInstancingRenderer
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remove 'enableBlend' from API, graphics instances use alpha component instead
fix forward axis for SimpleCamera
2017-06-24 13:41:33 -07:00
Erwin Coumans
9e5e0da9f4
move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
2017-06-22 08:48:18 -07:00
Erwin Coumans
b23cb1dd2c
pybullet.createCollisionShape, createVisualShape, createMultiBody, programmatic creation using ProgrammaticUrdfInterface
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(still preliminary, not ready for commit yet, see examples\pybullet\examples\createSphereMultiBodies.py)
2017-06-03 10:57:56 -07:00
yunfeibai
bfcbb339cf
Merge remote-tracking branch 'upstream/master'
2017-06-02 18:26:04 -07:00
Erwin Coumans
030d723db6
fix some warnings
2017-06-01 16:48:07 -07:00
yunfeibai
e6d1a8cf97
Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
2017-06-01 15:30:37 -07:00
Erwin Coumans
5c6045b61f
turn down effect of default specular a bit
2017-06-01 13:15:58 -07:00
Erwin Coumans
87293e835c
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
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pybullet.changeVisualShape(obUid,linkIndex,specularColor=[R,G,B]) and Bullet C-API b3UpdateVisualShapeSpecularColor
Bug fixes in b3ResourcePath::findResourcePath resolution.
add stadium.sdf and roboschool/models_outdoor/stadium assets https://github.com/openai/roboschool/tree/master/roboschool/models_outdoor/stadium
minor fixes to obj2sdf
2017-06-01 12:32:44 -07:00
Erwin Coumans
3157093125
Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
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Remove roof from kitchens/1.sdf, otherwise shadows and shinyness won't work (light is outside the room, bouncing against roof-top)
Make kuka_iiwa/model.urdf more smooth, use .obj for per-vertex normals (using Blender, import STL, export OBJ, enable triangles, normals and Z-UP, Y forward)
2017-05-31 20:32:45 -07:00
erwincoumans
4e03c36fa6
add pybullet.multiplyTransforms and pybullet.invertTransform
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use btAssert instead of assert (glGetError is really slow)
shift default light-position a little bit, to make faces different color
2017-05-29 21:55:58 -07:00
Erwin Coumans
e023c012b4
TinyRendererVisualShapeConverter set near/far for its own camera.
2017-05-25 13:39:36 -07:00
Erwin Coumans
84d09cc18f
Split CommonGfxVertex3D into two different ones, GfxVertexFormat0 and GfxVertexFormat1
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Rewrite GLInstancingRenderer::drawTexturedTriangleMesh
2017-05-24 13:05:16 -07:00
Erwin Coumans
9f7d7fecd5
more rendering fixes
2017-05-23 23:34:55 -07:00
Erwin Coumans
df1b5b6ca5
fix shader issue
2017-05-23 23:17:57 -07:00
Erwin Coumans
2d04d39fcf
bump up pybullet version, include <string.h> for memset
2017-05-23 22:41:08 -07:00
Erwin Coumans
db008ab3c2
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-23 22:05:26 -07:00
Erwin Coumans
433d11d8cf
Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
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Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
2017-05-16 12:19:03 -07:00
Erwin Coumans
a554c250a7
GLInstancingRenderer: don't crash but assert/return -1, if the # vertices exceeds the maximum capacity.
2017-05-15 09:02:49 -07:00
Erwin Coumans
f80838e989
expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
2017-05-13 09:18:36 -07:00
Erwin Coumans
7cb763e4c8
don't render objects with zero alpha color (RGBA)
2017-05-13 07:38:00 -07:00
Erwin Coumans
b22ffcf61c
Use more googley colors in the examples.
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Add high-resolution textured sphere, and automatically convert sphere, capsule and multi-sphere shape to use this, with caching to avoid duplicates.
2017-05-11 22:59:27 -07:00
Erwin Coumans
a86f584824
more work towards removeBody for C-API/pybullet, work-in-progress.
2017-05-03 21:53:29 -07:00
Erwin Coumans
152e3da3e4
Implementation of virtual void CommonRenderInterface::removeGraphicsInstance(int instanceUid)
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for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2)
Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h
Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
2017-05-03 17:05:05 -07:00
Erwin Coumans
eaa6255e06
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2017-04-26 21:33:19 -07:00
Erwin Coumans
943dd16e78
disable keyboard repeat on Windows
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add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk )
2017-04-26 21:31:01 -07:00
Erwin Coumans
552c85617f
fix compile issue
2017-04-23 17:12:40 -07:00
Erwin Coumans
4759e5a590
tinyrenderer: disable triangle backface culling (doesn't work well, cull triangles that should be visible)
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GLInstancingRenderer: allow to set the light position
2017-04-23 07:35:13 -07:00
David Carlier
756568ad9c
build fix for BSD systems
2017-04-16 17:53:44 +01:00
Erwin Coumans
f73b54e4ab
testing ImGUI
2017-04-11 20:16:49 -07:00
Erwin Coumans
bdf366b045
implement pybullet.getDebugVisualizerCamera, width, height, providing viewmatrix, projection matrix
2017-04-10 11:03:41 -07:00
erwincoumans
e1874c6b54
Update MacOpenGLWindow.cpp
2017-04-06 22:41:04 -07:00
Erwin Coumans
e487bc360b
add support for setuptools setup.py pybullet for 'pip install pybullet'
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rewrite MacOpenGLWindow.mm into .m version, so that setup.py can handle it.
See also test at https://pypi.python.org/pypi/pybullet/0.1.0
2017-04-02 23:00:06 -07:00
Erwin Coumans
2211a20ab6
remove 20 second time limit for ffmpeg
2017-03-30 12:38:13 -07:00
Erwin Coumans
fffa17dd35
little tuning for rendering
2017-03-28 08:20:10 -07:00
Erwin Coumans
46c5b00964
report actual number of instances (enable sync transforms for physics server)
2017-03-27 23:09:24 -07:00
Erwin Coumans
b9642e8e68
enable base OpenGL2 rendering as fallback for more demos including physics server (use --opengl2 flag in Example Browser), no shadows yet.
2017-03-27 21:42:37 -07:00