Commit Graph

8 Commits

Author SHA1 Message Date
yunfeibai
c253c750b9 Expose ambient, diffuse and specular coefficient of the light. 2016-12-06 15:21:35 -08:00
erwin coumans
60d2b99151 Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary)
Improve rendering performance. OpenVR experience is smooth now.
commit needs a bit more testing before pushing in main repo.
2016-07-07 19:24:44 -07:00
Erwin Coumans
e0c3392cee don't pass width/height into renderObject 2016-06-07 17:02:47 -07:00
Erwin Coumans
5bf125cab5 fix some compile issues using premake
use textured cube/sphere model for test
2016-06-02 13:54:52 -07:00
Erwin Coumans
de9bd65c19 fix compile issues 2016-05-26 19:22:26 -07:00
erwin coumans
0d50d8c73b Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-)
Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world,
remove accidental hard-coded path in tga write_tga_file,
Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
2016-05-26 17:36:01 -07:00
erwin coumans
0a3efbe349 make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
erwin coumans
984c880b2c move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud)
Add a line in an example cpp file to allow a standalone version.
See examples/BasicExample.cpp: B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)
2016-05-01 14:52:27 -07:00