erwincoumans
906415429c
added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,
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and embed the included files directly in the stringified files.
We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages)
preprocessor is from http://github.com/willsteel/lcpp
2013-08-01 21:05:19 -07:00
erwincoumans
34de49d8a4
add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests
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more preparation towards persistent/incremental contact cache
2013-07-31 23:22:43 -07:00
erwincoumans
7992ff816b
use int4 for broadphase pair, it allows to store persistent information in the future
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(contact cache, applied impulse/warm starting info etc)
2013-07-31 09:58:15 -07:00
erwincoumans
338118b3c6
expose the number of frame that the benchmark mode runs as commandline parameter:
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for example --max_framecount=1000
2013-07-30 18:00:14 -07:00
erwincoumans
1c0fc6bc2d
report when compound pair capacity is exceeded (and avoid crash)
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add tetrahedron, reorganized demos
2013-07-30 17:00:50 -07:00
erwin coumans
2793a174c6
added fracture scene .bullet file (doesn't work well yet)
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added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwin coumans
3ccc9680a1
add some basic build instructions and license info
2013-07-21 22:11:55 -07:00
erwin coumans
482212b702
add some basic build instructions and license info
2013-07-21 22:07:40 -07:00
erwincoumans
c05c4b00bb
fix linux build
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w
2013-07-21 08:43:45 -07:00
erwin coumans
310d31f3d5
tweaks to demos, add middle-mouse support,
2013-07-21 00:36:00 -07:00
erwin coumans
5991eef749
add GPU incremental 3d sap (not enabled by default)
2013-07-20 21:16:24 -07:00
erwincoumans
01fbe80f8f
use int instead of void to avoid 64bit error
2013-07-19 07:10:38 -07:00
Erwin Coumans
415c6cd24d
fix OSX Multithreading test
2013-07-18 21:21:10 -07:00
erwincoumans
2f0fd80c9c
enable poxix MultiThreading sample under Linux
2013-07-18 21:18:09 -07:00
erwincoumans
12a4480d08
select different default demos
2013-07-18 17:43:51 -07:00
Erwin Coumans
0399b55e1c
add modifier support for Mac
2013-07-18 17:29:27 -07:00
erwincoumans
41d0ade9d8
don't load missing test files
2013-07-18 16:31:26 -07:00
erwincoumans
392347b202
use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt)
2013-07-18 16:28:41 -07:00
erwincoumans
a5b73e7c76
use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
733f9027fb
Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
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Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
2013-07-17 22:42:50 -07:00
erwincoumans
ab125fbb6d
implement GPU breakable constraints
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add GPU fixed constraint
fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
2013-07-17 16:11:54 -07:00
erwincoumans
6d7d2531b5
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-16 19:05:34 -07:00
erwincoumans
3beae80a73
prepare for GPU fixed constraint (not done yet)
2013-07-16 19:05:07 -07:00
erwincoumans
b448e56a51
add basic CPU multi threading files from Bullet 2.x (still need to make it work)
2013-07-16 18:16:54 -07:00
erwincoumans
20f9e41ff0
remove some debug printf's from kernel (stringify doesn't handle it properly)
2013-07-15 10:36:02 -07:00
erwincoumans
a5d00c8219
add some clFinish for better profile timings
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improved parallel batching, don't try to write for static objects,
this fixed a bug, when the hash of a static object was identical with hash of dynamic objects, causing it to be assigned a bogus 100+i batching number
The parallel batching is still not enabled, because we need to measure the batching size (todo)
2013-07-15 10:22:40 -07:00
erwincoumans
05ed1fdbcf
revert to useNewBatchingKernel, the other one is broken (need to figure out why)
2013-07-15 01:06:04 -07:00
erwin coumans
cc188ca815
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-14 19:16:55 -07:00
erwin coumans
1e31073f4b
made the simulation deterministic
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disable 'simdwidth' optimization for determinism (need to double-check)
made the spatial batching 3D
2013-07-14 19:16:33 -07:00
Erwin Coumans
71a31fbf49
kernel breaks on Mac OSX, so disable it on __APPLE__
2013-07-13 00:21:56 -07:00
erwin coumans
4b293130bd
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-12 20:46:49 -07:00
erwin coumans
061f7173b8
compute best axis on host and OpenCL for 1-axis SAP, based on best variance
2013-07-12 20:46:43 -07:00
erwin coumans
0fcdd290f5
remove dynamic OpenCL allocations at run-time
2013-07-12 16:00:25 -07:00
erwin coumans
74aa499ab6
fix b3GpuDynamicsWorld
2013-07-11 11:02:10 -07:00
erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
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allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
9610b369a3
fix constraint issue with b3GpuDynamicsWorld
2013-07-09 19:32:14 -07:00
erwin coumans
a3c2456c65
introduce b3GpuSolverConstraint and fix Windows build
2013-07-09 18:03:51 -07:00
erwincoumans
282e19171f
fix Linux version of ConstraintDemo
2013-07-09 14:41:56 -07:00
erwin coumans
4a0d2847c4
allow to run each part of the GPU solver on CPU, for debugging purposes
2013-07-09 13:07:34 -07:00
erwin coumans
38bfcc859b
fix linux build
2013-07-09 11:36:21 -07:00
erwin coumans
bd2cd7b2a7
remove clFinish and copyToHost from GPU joint solver, performance is looking better now.
2013-07-09 11:19:16 -07:00
erwin coumans
c4375a09e4
added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local)
2013-07-09 10:46:47 -07:00
erwin coumans
b8d5cecfe3
joint (non-contact constraint) solver iterations is now working on GPU, but overall slower because of data copy.
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Will move joint setup to GPU, and then some benefit should be visible.
Don't use 64 alignment, it causes data structures size mismatch between cpu and gpu
2013-07-06 14:11:32 -07:00
erwin coumans
3ca4d68f3e
added jointSolver.cl/h (not working yet)
2013-07-06 13:20:34 -07:00
erwin coumans
b18e03d737
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:11:13 -07:00
erwin coumans
3a6e1ccff4
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:08:58 -07:00
erwin coumans
01e5472f9f
add b3FixedConstraint, with less memory footprint than b3Generic6DofConstraint, and easier to port to OpenCL.
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remove the 'obsolete' part of b3Generic6DofConstraint and b3Point2PointConstraint
2013-07-06 00:44:06 -07:00
erwin coumans
956c3fc267
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-02 21:13:54 -07:00
erwin coumans
28f6e0fbd3
towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.
2013-07-02 21:13:42 -07:00
Erwin Coumans
8faf5bca21
fix OSX build
2013-07-02 21:08:52 -07:00