erwincoumans
90b34680b0
Merge pull request #1572 from erwincoumans/master
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explicitly remove textures during resetSimulation
2018-02-22 08:37:03 -08:00
erwincoumans
c632fea48d
PyBullet: remove VisualLeakDetector
2018-02-21 23:44:57 -08:00
erwincoumans
73a4334e30
explicitly remove textures during resetSimulation
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move glViewport to Win32Window
2018-02-21 23:22:16 -08:00
erwincoumans
91f77dfb39
Merge pull request #1571 from erwincoumans/master
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fix __init__.py
2018-02-21 12:42:37 -08:00
Erwin Coumans
15c46a0237
bump up pybullet version, add missing glad file(s) to MANIFEST.in
2018-02-21 11:46:53 -08:00
Erwin Coumans
8ba9644e78
fix __init__.py
2018-02-21 10:47:24 -08:00
Erwin Coumans
67318f3323
fix __init__.py
2018-02-21 10:45:06 -08:00
erwincoumans
3508a4523b
Merge pull request #1560 from YunfeiBai/master
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Add shader and example for projective texture.
2018-02-21 10:23:18 -08:00
Erwin Coumans
a3c2ce1cef
add __init__.py for pybullet_envs.prediction
2018-02-21 10:06:46 -08:00
erwincoumans
0e0b7cb9f8
glew->glad
2018-02-21 08:59:06 -08:00
erwincoumans
f341acc44a
glew->glad
2018-02-21 08:50:47 -08:00
erwincoumans
4343d041da
more work towards glew->glad
2018-02-21 08:36:53 -08:00
erwincoumans
5679802c24
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-02-21 08:20:01 -08:00
erwincoumans
483f017613
fix VR build
2018-02-21 08:19:49 -08:00
Erwin Coumans
9288ea9c6a
fix mac osx build
2018-02-21 08:16:00 -08:00
Erwin Coumans
c2b59776ed
CMakeLists glew to glad
2018-02-20 21:09:31 -08:00
Erwin Coumans
d583269430
fix glad_glx on linux
2018-02-20 20:57:55 -08:00
Erwin Coumans
850b8b0493
add glad_glx files
2018-02-20 20:15:26 -08:00
Erwin Coumans
dacafda88a
use glad instead of glew in mac build and pybullet setup.py
2018-02-20 20:09:12 -08:00
Erwin Coumans
b0984de046
preparation to replace glew by glad
2018-02-20 19:44:02 -08:00
yunfeibai
5494aa72fa
Set the perspective projection for projective texture mapping. Change the demo to two bears with the same view projection matrix for the camera and the projector.
2018-02-20 18:32:09 -08:00
Erwin Coumans
8bb40b632b
allow to build GLFW version of Bullet examples on Linux (use premake4_linux --enable_glfw gmake)
2018-02-20 16:21:22 -08:00
erwincoumans
01f58f8f02
PyBullet: soft bodies are rendered, so we don't need to also render wireframes in regular mode.
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Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync.
Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.
2018-02-18 11:09:42 -08:00
erwincoumans
a6849de99c
Merge pull request #1555 from JanMatas/softBody-opengl-rendering
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Implemented support for softbodies in OpenGL renderer
2018-02-18 10:48:46 -08:00
erwincoumans
ddf304ca78
PyBullet: expose internal edge utility, to adjust edge normals to prevent object penetrating along triangle edges of concave triangle meshes
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(due to local convex-triangle collisions causing opposite contact normals, use the pre-computed edge normal)
PyBullet: expose experimental continuous collision detection for maximal coordinate rigid bodies, to prevent tunneling.
2018-02-16 19:44:33 -08:00
yunfeibai
ef0ae4935b
Minor change.
2018-02-15 18:37:23 -08:00
yunfeibai
fb6907aa1b
Merge remote-tracking branch 'upstream/master'
2018-02-15 18:19:29 -08:00
yunfeibai
36dcabbaf5
Merge remote-tracking branch 'upstream/master'
2018-02-15 14:31:34 -08:00
yunfeibai
cf4a0a3503
Add improvement/fix in SortableTransparentInstance back.
2018-02-15 13:19:41 -08:00
erwincoumans
d3fe21ef17
Add option GUI_MAIN_THREAD for running OpenGL in the main thread (Python thread). This already happens on Mac OSX by default.
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Pass all argc/argc from options to InProcessPhysicsClientSharedMemoryMainThread
2018-02-14 16:49:44 -08:00
erwincoumans
5e08d6d334
small test to create / simulate random box stacks
2018-02-14 15:37:50 -08:00
yunfeibai
7dbc5626fb
Add the shader files.
2018-02-12 18:19:05 -08:00
Jan Matas
817fb40fb5
Revert "Create a new pointer in btCollisionShape instead of just using userPtr."
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This reverts commit d2d987a5ed
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After discussion, we decided to use userPtr.
2018-02-12 11:26:39 +00:00
yunfeibai
2947cd54ce
Add shader for projective texture.
2018-02-11 21:29:02 -08:00
yunfeibai
08548e1ef0
Add example for projective texture.
2018-02-11 13:50:45 -08:00
Erwin Coumans
68559426cd
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-02-11 06:59:19 -08:00
Erwin Coumans
c143c90c11
add HelloPyBullet notebook
2018-02-11 06:58:45 -08:00
Erwin Coumans
c0781fa9f1
fix cmake build
2018-02-09 19:06:00 -08:00
Erwin Coumans
508550c5e9
fix premake build for linux, thanks to @consultit
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See also issue #1538
2018-02-09 18:46:26 -08:00
Jan Matas
d2d987a5ed
Create a new pointer in btCollisionShape instead of just using userPtr.
2018-02-08 13:49:36 +00:00
Jan Matas
82214eb99f
Implemented support for softbodies in OpenGL renderer
2018-02-08 13:31:40 +00:00
Erwin Coumans
be5e58772e
fix include
2018-02-06 11:52:45 -08:00
erwincoumans
19231434c2
gym env backward compatibility due to gym 0.9.6 breaking changes
2018-02-06 10:20:41 -08:00
erwincoumans
82fae36ab9
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2018-02-06 08:59:58 -08:00
erwincoumans
3fb26e4835
fix issue with plugin manager (store plugin uid instead of pointer)
2018-02-06 08:56:24 -08:00
Erwin Coumans
dcdec2236f
PyBullet/rendering: improve sorting of transparent objects
2018-02-05 23:48:39 -08:00
Sam Wenke
ad3c236bfd
pybullet support for gym.Env, including v0.9.x
2018-02-04 11:35:47 -05:00
erwincoumans
d4b834b9f0
fix #3
2018-02-04 11:35:47 -05:00
erwincoumans
9b9a0c5992
fix #2 for pthread/dl
2018-02-04 11:35:46 -05:00
erwincoumans
b15ac0c5f6
add pthread/DL to App_RobotSimulator_NoGUI for Linux (not Win32/Apple)
2018-02-04 11:35:46 -05:00