erwin coumans
c2eb058e1f
minor fixes
2013-04-03 09:19:39 -07:00
erwin coumans
a1aa281622
more work towards GPU Jacobi solver.
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Not fully working yet, GPU version shows explosion at high iteration count.
2013-03-27 21:40:26 -07:00
erwin coumans
2133712207
work-in-progress jacobi gpu (still broken :(
2013-03-27 19:09:23 -07:00
erwin coumans
b8c32a99cb
more work towards gpu split jacobi solver
2013-03-26 13:38:04 -07:00
erwin coumans
9c0ca25cf6
add preparation for btGpuJacobiSolver
2013-03-25 17:13:53 -07:00
erwin coumans
68062bdfbd
added Samurai Monastry wavefront .obj
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added alternative batching kernel (slow)
tweaked controls a bit
added command-line options --selected_demo=<int> and --new_batching
started looking into parallel 3d sap
2013-03-23 23:00:50 -07:00
erwin coumans
11d934b63a
Merge branch 'master' of https://bitbucket.org/erwincoumans/bullet3_experiments
2013-03-22 16:27:13 -07:00
erwin coumans
07001d9861
add proper title
2013-03-22 16:27:00 -07:00
erwin coumans
8a6d71ad42
added Leo wavefront file
2013-03-22 16:24:09 -07:00
erwin coumans
47344ec500
expose gravity to host
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prettify convex demo
2013-03-22 14:14:54 -07:00
Erwin Coumans
e698b1e22b
working version on Mac OSX (no compound, but concave/convex)
2013-03-21 17:54:14 -07:00
erwin coumans
12700a7cd4
added CompoundDemo
2013-03-21 17:36:52 -07:00
erwin coumans
b4f9416cdf
add support for BVH acceleration for concave trianglemesh collision against convex hulls
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bugfix/improvement in batching
2013-03-20 23:37:34 -07:00
erwin coumans
9a693fb850
make bvh kernel work on AMD GPU (and reported an OpenCL compiler bug)
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enable source-level OpenCL debugging of a single kernel
2013-03-20 13:54:00 -07:00
erwin coumans
a36a37eb55
fix build
2013-03-20 00:30:11 -07:00
erwin coumans
8bfbaf3ed1
step closer to GPU bvh traversal
2013-03-19 20:06:24 -07:00
erwin coumans
a3358b1099
add test .obj files in data folder
2013-03-18 20:44:26 -07:00
erwin coumans
0fa8eccac0
add wavefront loader
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start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00
erwin coumans
fc5e2ad5ba
remove dependency on Adl math stuff
2013-03-17 01:37:25 -07:00
erwin coumans
d3c80fe160
add Takahiro's batching pgs solver
2013-03-17 01:19:27 -07:00
Erwin Coumans
74a422dfa9
add missing files, and make some functions virtual to allow compilation
2013-03-16 10:14:07 -07:00
erwin coumans
d91d18b5f5
added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU)
2013-03-15 18:44:55 -07:00
erwin coumans
9a7414f4e9
cleanup of gpu rigid body (removed all Adl stuff)
2013-03-15 16:27:23 -07:00
erwin coumans
39dbb51f68
improved PairBench.
2013-03-14 14:35:19 -07:00
erwin coumans
5784d6ce0b
expose number of instances
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export 'getKeyboardCallback' for chaining
2013-03-14 12:53:03 -07:00
erwin coumans
2d6fe82fe0
more paidbench work
2013-03-13 17:04:59 -07:00
Erwin Coumans
9e623f6b0f
add broadphase demo (empty skeleton)
2013-03-13 15:03:08 -07:00
Erwin Coumans
3ad76286e6
fix mac build
2013-03-13 14:02:49 -07:00
erwin coumans
d8a3732306
fix demo/gpudemo build
2013-03-13 13:22:56 -07:00
erwin coumans
6d56a69344
added gpudemo
2013-03-13 08:55:39 -07:00