Commit Graph

30 Commits

Author SHA1 Message Date
erwin coumans
c2eb058e1f minor fixes 2013-04-03 09:19:39 -07:00
erwin coumans
a1aa281622 more work towards GPU Jacobi solver.
Not fully working yet, GPU version shows explosion at high iteration count.
2013-03-27 21:40:26 -07:00
erwin coumans
2133712207 work-in-progress jacobi gpu (still broken :( 2013-03-27 19:09:23 -07:00
erwin coumans
b8c32a99cb more work towards gpu split jacobi solver 2013-03-26 13:38:04 -07:00
erwin coumans
9c0ca25cf6 add preparation for btGpuJacobiSolver 2013-03-25 17:13:53 -07:00
erwin coumans
68062bdfbd added Samurai Monastry wavefront .obj
added alternative batching kernel (slow)
tweaked controls a bit
added command-line options --selected_demo=<int> and --new_batching
started looking into parallel 3d sap
2013-03-23 23:00:50 -07:00
erwin coumans
11d934b63a Merge branch 'master' of https://bitbucket.org/erwincoumans/bullet3_experiments 2013-03-22 16:27:13 -07:00
erwin coumans
07001d9861 add proper title 2013-03-22 16:27:00 -07:00
erwin coumans
8a6d71ad42 added Leo wavefront file 2013-03-22 16:24:09 -07:00
erwin coumans
47344ec500 expose gravity to host
prettify convex demo
2013-03-22 14:14:54 -07:00
Erwin Coumans
e698b1e22b working version on Mac OSX (no compound, but concave/convex) 2013-03-21 17:54:14 -07:00
erwin coumans
12700a7cd4 added CompoundDemo 2013-03-21 17:36:52 -07:00
erwin coumans
b4f9416cdf add support for BVH acceleration for concave trianglemesh collision against convex hulls
bugfix/improvement in batching
2013-03-20 23:37:34 -07:00
erwin coumans
9a693fb850 make bvh kernel work on AMD GPU (and reported an OpenCL compiler bug)
enable source-level OpenCL debugging of a single kernel
2013-03-20 13:54:00 -07:00
erwin coumans
a36a37eb55 fix build 2013-03-20 00:30:11 -07:00
erwin coumans
8bfbaf3ed1 step closer to GPU bvh traversal 2013-03-19 20:06:24 -07:00
erwin coumans
a3358b1099 add test .obj files in data folder 2013-03-18 20:44:26 -07:00
erwin coumans
0fa8eccac0 add wavefront loader
start adding various scenes to test gpu rigid body pipeline
reserve more memory for shapes (concave triangle mesh can be huge) in GLInstancingRenderer
fix a few crashes when 0 objects
2013-03-18 20:38:40 -07:00
erwin coumans
fc5e2ad5ba remove dependency on Adl math stuff 2013-03-17 01:37:25 -07:00
erwin coumans
d3c80fe160 add Takahiro's batching pgs solver 2013-03-17 01:19:27 -07:00
Erwin Coumans
74a422dfa9 add missing files, and make some functions virtual to allow compilation 2013-03-16 10:14:07 -07:00
erwin coumans
d91d18b5f5 added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU) 2013-03-15 18:44:55 -07:00
erwin coumans
9a7414f4e9 cleanup of gpu rigid body (removed all Adl stuff) 2013-03-15 16:27:23 -07:00
erwin coumans
39dbb51f68 improved PairBench. 2013-03-14 14:35:19 -07:00
erwin coumans
5784d6ce0b expose number of instances
export 'getKeyboardCallback' for chaining
2013-03-14 12:53:03 -07:00
erwin coumans
2d6fe82fe0 more paidbench work 2013-03-13 17:04:59 -07:00
Erwin Coumans
9e623f6b0f add broadphase demo (empty skeleton) 2013-03-13 15:03:08 -07:00
Erwin Coumans
3ad76286e6 fix mac build 2013-03-13 14:02:49 -07:00
erwin coumans
d8a3732306 fix demo/gpudemo build 2013-03-13 13:22:56 -07:00
erwin coumans
6d56a69344 added gpudemo 2013-03-13 08:55:39 -07:00