Commit Graph

436 Commits

Author SHA1 Message Date
Gleb Mazovetskiy
d248271e38 CMake: Also link Threads correctly in examples/ 2021-01-20 18:20:43 +00:00
WenlongLu
ddbe6f7a5a remove duplicated cpp file in premake4.lua 2020-11-19 15:41:27 -08:00
Erwin Coumans
ccf4e70a63 Merge remote-tracking branch 'bp/master' into master 2020-11-17 23:21:02 -08:00
Erwin Coumans
76fbbcd37e fix premake build 2020-11-13 17:36:19 -08:00
WenlongLu
8ccd67727f Add KinematicMultiBodyExample to premake4.lua 2020-11-13 15:56:09 -08:00
WenlongLu
b95f9d3afb Add kinematic multibody base example 2020-10-29 23:34:53 -07:00
Erwin Coumans
a67681aee5 add kinematic rigid body ground example. 2020-10-22 11:25:08 -07:00
Erwin Coumans
1452cae641 * add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth.
1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested)
2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples
3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage
   data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH)
4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048
5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED)
6) fix GripperGraspExample, model not found
7) Fix deformable anchor not attaching to multibody with object unique id of 0
8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid)
9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce
10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes
11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh
12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables)
13) fix a few premake targets
14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally
    for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
2020-09-12 01:03:04 -07:00
Xuchen Han
3fd743a069 add a colliding demo to for easier implcit contact testing 2020-06-19 14:50:56 -07:00
Xuchen Han
abaf278c2d add extreme deformation demo 2020-06-17 18:49:09 -07:00
Erwin Coumans
754dbd5fda add pybullet.unsupportedChangeScaling feature for some small experiments, this is not general and has many limitations that are not likely are going to be resolved,
so unless it does what you want, ignore this api, it is unsupported!
2020-05-17 13:46:11 -07:00
Stephen Gold
5ec86e9f9a extend BVH and GImpact algorithms to accept meshes with UCHAR indices 2020-04-28 00:00:07 -07:00
stolk
f4d8f5d6de Don't go out of bounds. 2020-04-01 11:28:50 -07:00
Erwin Coumans
c06859723b Embed graphics server (shared memory) in PyBullet. Use pybullet.connect(pybullet.GRAPHICS_SERVER) to enable it.
TODO: enable for Mac OSX on mainloop, add tcp bridges from and to shared memory.
2020-03-19 14:18:35 -07:00
Erwin Coumans
7991012f9d pybullet: fixes in polyhedral feature generation 2020-03-16 23:32:26 -07:00
Marcel Smit
04f03d78af NoGL: Update ExampleBrowserInterface and EmptyBrowser, with interface methods added to the OpenGL example browser, but didn't get added to the interface and empty interface. Required to compile the in-process example browser without OpenGL dependency. 2020-02-14 11:23:28 +01:00
Erwin Coumans
83bdef8254 add --mp4fps=30 command line parameter for ExampleBrowser (and using pybullet.connect(p.GUI, options="--mp4fps=30 --mp4=\"testvideo.mp4\"") 2020-01-11 12:19:42 -08:00
Xuchen Han
4ab0387262 Merge remote-tracking branch 'origin/master'
merge origin/master
2019-12-18 23:18:16 -08:00
Xuchen Han
d38ea87027 add gripper with deformable cloth demo 2019-12-13 14:33:54 -08:00
Erwin Coumans
202cf18995 allow to compile using clang-cl on visual studio (disable SSE) 2019-12-11 13:07:53 -08:00
Erwin Coumans
7f3059c7a9 increase max number of parameters (to around 300) in debug GUI 2019-12-04 15:49:06 -08:00
Erwin Coumans
cabef63b1c expose the double sided flag 2019-11-12 20:36:20 -08:00
Erwin Coumans
9ca957387f Deformables: enable double sided rendering, reduced the number of debug lines in regular rendering. 2019-11-12 20:08:49 -08:00
Xuchen Han
13314360a8 add option for deformable rigid split impulse 2019-11-05 18:07:58 -08:00
Xuchen Han
36f7441790 support anchor constraint between deformable and multibody 2019-10-17 16:45:28 -07:00
Xuchen Han
60dfe1fe69 add support for anchor constraint between deformable and rigid 2019-10-16 19:23:01 -07:00
Xuchen Han
416e516735 add naive implementation of self collision 2019-09-28 14:44:41 -07:00
Xuchen Han
0501fe1bbd add cloth demo to show deformable friction 2019-09-28 14:44:41 -07:00
Xuchen Han
55ebafc755 add demo to test soft body friction 2019-09-28 14:44:41 -07:00
Xuchen Han
a92a8f1135 add demo for deformable contact 2019-09-28 14:44:41 -07:00
Erwin Coumans
b86bf6c571 remove BlockSolver/* 2019-09-11 10:20:37 -07:00
Erwin Coumans
25c61a40b5 remove BlockSolver/* 2019-09-11 10:19:43 -07:00
Xuchen Han
b507fe77ca check in a good set of parameters for grasping deformable ball 2019-08-16 13:45:29 -07:00
Xuchen Han
27492887bf move files and update license 2019-08-16 13:45:08 -07:00
Xuchen Han
deb7c152c4 add corotated model to lagrangian forces 2019-08-16 13:45:05 -07:00
Xuchen Han
10e819db8e add grasping with joint motor example 2019-08-16 13:45:05 -07:00
Erwin Coumans
f09cefabe8 Merge remote-tracking branch 'bp/master' 2019-08-14 21:14:56 -07:00
erwincoumans
7fa70c3857
Merge pull request #2351 from xhan0619/Deformable
Add deformable body world and solver
2019-08-14 21:13:41 -07:00
Erwin Coumans
88d1788ee5 PyBullet: allow to update an existing heightfield shape
Also, use flags = p.GEOM_CONCAVE_INTERNAL_EDGE to enable internal edge filtering for heightfield (disabled by default)
See https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/heightfield.py
2019-08-14 21:06:10 -07:00
Erwin Coumans
f9b232b153 pybullet: allow programmatic creation of heightfield. See https://github.com/erwincoumans/bullet3/tree/master/examples/pybullet/examples/heightfield.py
premake4: allow to build example browser without C++11, re-enable stable PD control plugin using --enable_stable_pd=True
2019-08-11 13:59:24 -07:00
Xuchen Han
9a7e30d09f move deformable examples to a single folder and rename them; change license to google 2016 2019-08-08 15:00:55 -07:00
Xuchen Han
753b2d9f15 add new demos to CMakeList 2019-08-02 15:02:15 -07:00
Xuchen Han
8cc7cb59d7 clean up examples 2019-08-02 14:06:42 -07:00
Xuchen Han
233a381e7c add correct impulse matrix to multibody-deformable contact 2019-08-02 13:15:00 -07:00
Xuchen Han
dc10336d45 code clean up + check in examples 2019-08-02 13:12:59 -07:00
Xuchen Han
32836b0694 set up deformable world and solver (does not support contact or friction yet) 2019-08-02 13:10:17 -07:00
Erwin Coumans
10153b3b3a add texture support for cube, when using createCollisionShape(GEOM_BOX) 2019-07-31 14:49:49 -07:00
Erwin Coumans
51fba6f78d export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
fix rare getKeyboardEvents threading issue
change texture color to default plane.urdf blue
2019-07-29 20:23:38 -07:00
Erwin Coumans
ebde9926a8 add example loading heightfield from image and csv, using assets from DeepLoco (thanks to Jason Peng) and
from this Blender tutorial https://www.beamng.com/threads/tutorial-adding-heightmap-roads-using-blender.16356/
2019-07-23 11:26:31 -07:00
Erwin Coumans
16542aa740 tweak Mini Cheetah URDF/MTL
use /tmp/timings on Linux/Mac as default location to save profile timings (when you press 'p' in example browser)
fix in Graphics Server Example when rendering is disabled
2019-06-19 12:07:26 -07:00