ejcoumans
e4fcc157d4
updated buildsystem file
2006-12-09 01:29:00 +00:00
ejcoumans
9022f8cc70
fixes for buildsystem
2006-12-09 01:19:15 +00:00
ejcoumans
f9832f6b88
updated build systems/GPU_physics for Mac OS X
2006-12-08 22:04:02 +00:00
ejcoumans
1aa4e010f0
updated jamfile, updated optional ODE quickstep/box-box
2006-12-08 16:28:02 +00:00
ejcoumans
55d6b5b8e1
added constructor to btPlaneSHape
2006-12-07 07:46:25 +00:00
ejcoumans
2db98be0f7
added sourcefile to cmake
2006-12-06 04:56:26 +00:00
ejcoumans
5a5ba572a7
multi-platform issues with allocator
2006-12-06 04:51:13 +00:00
ejcoumans
bf591b44ec
Replaced most STL std::vector with btAlignedObjectArray.
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Same interface but less features (push_back, pop_back, clear, size, [] etc).
To prepare for SIMD/SSE code: Added #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
2006-12-06 04:22:36 +00:00
ejcoumans
2f21514f3d
2006-12-04 15:43:40 +00:00
ejcoumans
b6d1b4c94e
Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
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- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
- continuous collision detection, time of impact
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
2006-12-04 15:42:03 +00:00
ejcoumans
2f557b2a4d
Added btStackAlloc to Bullet (right now only used by btGjkEpa)
2006-11-29 02:27:27 +00:00
ejcoumans
bdd2e481f0
documented some changes
2006-11-29 02:23:39 +00:00
ejcoumans
71145de242
renamed ConcaveShape to btConcaveShape
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added btHeightfieldTerrainShape (not done yet)
2006-11-29 02:11:25 +00:00
ejcoumans
6738ed329d
ASSERT -> btAssert
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Added btStackAlloc to Bullet (right now only used by btGjkEpa)
removed default constructors of btCollisionWorld/btDiscreteDynamicsWorld, to reduce link-time dependencies
2006-11-29 01:52:09 +00:00
ejcoumans
43ab3c67c4
compiler issue with GCC 3.3.5
2006-11-23 06:27:32 +00:00
ejcoumans
7dc6aa215a
some more fixes to get msvc6 happy, and constraint solver: make non-randomizing solver default
2006-11-23 02:57:38 +00:00
ejcoumans
94abde9287
Added Genscher's triangle-triangle case (it was not a but)
2006-11-22 19:42:15 +00:00
ejcoumans
633bb02daa
fix to get msvc 6 to compile, related to 'Allocate' template
2006-11-22 19:41:25 +00:00
ejcoumans
0757f1fe9e
add 'force activate', for static/kinematic objects that get moved.
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fixed some activation issues with kinematic objects
2006-11-21 13:00:18 +00:00
ejcoumans
f4e8bf70c5
updated rotational-only hinge
2006-11-21 01:41:21 +00:00
ejcoumans
c801569644
updated rotational-only hinge
2006-11-21 01:38:18 +00:00
ejcoumans
4a23f4f438
added get methods for constraints
2006-11-21 00:29:11 +00:00
sjbaker
15bb51d780
Fixed compilation problem with GCC 3.3.5 - which appears at first glance to be due to a compiler error.
2006-11-20 23:21:05 +00:00
ejcoumans
460a09c5a5
fixed some issue, to make GCC happy
2006-11-20 19:21:59 +00:00
sjbaker
6bb806d26b
More cleanup.
2006-11-20 06:48:45 +00:00
sjbaker
04d41b7a0a
Cleanup compilation warnings.
2008-02-12 04:22:31 +00:00
ejcoumans
05877799af
type in CMakeLists.txt
2006-11-18 03:35:26 +00:00
ejcoumans
083b86fbeb
updated CMakeLists.txt for new files
2006-11-18 03:33:34 +00:00
ejcoumans
62104ba082
updated constraint demo, jamfile
2006-11-18 03:33:09 +00:00
ejcoumans
3adf09f7e3
updated EPA,
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updated user manual (work in progress)
2006-11-18 03:27:01 +00:00
ejcoumans
509ed8f634
added GIMPACT update from Francisco. Thanks!
2006-11-17 02:20:37 +00:00
ejcoumans
b07bb88a2d
Added new EPA penetration depth solver
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improved gjk/minkowski sampling pd method
added original solver variant, use btSequentialImpulseConstraintSolver2
Added Pierre Terdimans PD testbed
2006-11-16 06:14:12 +00:00
ejcoumans
25f3d00f01
updated EPA penetration depth demo, projectfiles for new EPA
2006-11-16 04:25:41 +00:00
ejcoumans
5a28e96a38
Added a more reliable EPA penetration depth solver, contributed by Nathanael Presson.
2006-11-15 15:40:24 +00:00
ejcoumans
dcdfbe1680
more tweaking to get GJK more reliable
2006-11-15 02:23:45 +00:00
ejcoumans
b5afb11282
Work on some improvements for GJK/PenetrationTestBullet.cpp. if this introduces issue, will need to revert.
2006-11-14 21:53:59 +00:00
ejcoumans
6bc090fd28
2006-11-14 05:36:30 +00:00
ejcoumans
be175e888e
2006-11-14 05:09:11 +00:00
ejcoumans
133a7dda99
updated CMakefiles and stuff
2006-11-12 07:56:16 +00:00
ejcoumans
711b737293
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
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Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:54:27 +00:00
ejcoumans
125a9c673d
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
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Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:46:30 +00:00
ejcoumans
5f91cc237d
updated demo, can't stepFront
2006-11-12 07:30:09 +00:00
ejcoumans
06a1de2574
updated build files for GIMPACT
2006-11-12 07:05:37 +00:00
ejcoumans
d1f6cdd150
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 07:02:21 +00:00
ejcoumans
f227b476d7
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:20:34 +00:00
ejcoumans
d4307428c4
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:19:52 +00:00
ejcoumans
a9172d8684
Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
...
Thanks a lot to Francisco León Nájera for the contribution!
2006-11-12 06:15:19 +00:00
ejcoumans
86c27a7c9d
Work on fixing some GJK issues reported by Pierre Terdiman (thanks Pierre for the testbed!)
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Improved this penetration test with more verbose output
retrieve worldtransform from motionstate when rigidbody gets motionstate assigned
2006-11-11 23:59:51 +00:00
ejcoumans
82132b7b5f
2006-11-11 19:54:06 +00:00
ejcoumans
7d7611f671
epsilon was set too small (below machine epsilon)
2006-11-11 19:52:53 +00:00