mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 14:40:05 +00:00
b6d1b4c94e
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management) - continuous collision detection, time of impact Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied) |
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Demos | ||
Extras | ||
Glut | ||
include | ||
jam-2.5 | ||
lib | ||
mk | ||
msvc | ||
src | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_Faq.pdf | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
changes.txt | ||
CMakeLists.txt | ||
config.h.in | ||
configure | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
GLUT32.DLL | ||
INSTALL | ||
Jamfile.in | ||
Jamrules | ||
jenga.dae | ||
VERSION |