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ejcoumans b6d1b4c94e Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
- continuous collision detection, time of impact
Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
2006-12-04 15:42:03 +00:00
Demos Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences: 2006-12-04 15:42:03 +00:00
Extras renamed ConcaveShape to btConcaveShape 2006-11-29 02:11:25 +00:00
Glut added glew, useful the GPU physics, see Extras/GPUphysics 2006-09-18 20:40:32 +00:00
include added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated projectfiles 2006-07-04 17:32:48 +00:00
msvc updated EPA penetration depth demo, projectfiles for new EPA 2006-11-16 04:25:41 +00:00
src Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences: 2006-12-04 15:42:03 +00:00
autogen.sh moved files around 2006-05-25 19:18:29 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated EPA, 2006-11-18 03:27:01 +00:00
bullet.pc.in moved files around 2006-05-25 19:18:29 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
changes.txt documented some changes 2006-11-29 02:23:39 +00:00
CMakeLists.txt First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
config.h.in moved files around 2006-05-25 19:18:29 +00:00
configure upgraded version, and projectfiles 2006-08-16 13:34:10 +00:00
configure.ac Added new EPA penetration depth solver 2006-11-16 06:14:12 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile doxygen 2006-10-06 22:14:32 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll latest 0.5 changes from Steven Baker, and fixed Windows MSVC compiling issues 2006-09-19 17:10:30 +00:00
GLUT32.DLL moved files around 2006-05-25 19:18:29 +00:00
INSTALL more help 2006-06-19 21:48:48 +00:00
Jamfile.in First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae added <gravity> to jenga.dae (Blender doesn't export this by default) 2006-07-18 19:00:11 +00:00
VERSION Added new EPA penetration depth solver 2006-11-16 06:14:12 +00:00