mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 14:40:05 +00:00
b6d1b4c94e
- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management) - continuous collision detection, time of impact Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied) |
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.. | ||
BasicDemo | ||
BspDemo | ||
BulletDinoDemo | ||
CcdPhysicsDemo | ||
ColladaDemo | ||
CollisionDemo | ||
CollisionInterfaceDemo | ||
ConcaveDemo | ||
ConstraintDemo | ||
ContinuousConvexCollision | ||
ConvexDecompositionDemo | ||
ConvexHullDistance | ||
EPAPenDepthDemo | ||
ForkLiftDemo | ||
GjkConvexCastDemo | ||
MovingConcaveDemo | ||
OpenGL | ||
OpenPL_Demo | ||
Raytracer | ||
SimplexDemo | ||
UserCollisionAlgorithm | ||
VehicleDemo | ||
CMakeLists.txt | ||
Jamfile |