Commit Graph

9107 Commits

Author SHA1 Message Date
jingyuc
ce765a8a88 friction is now applied in a way similar to what the rigid body solver does 2021-09-08 19:00:55 -04:00
jingyuc
eef3b73cd2 fixed a sign issue in the friction of the reduced deformable vs moving rigid body contact 2021-09-07 18:38:13 -04:00
jingyuc
3a70641c65
Merge branch 'bulletphysics:master' into master 2021-09-07 15:25:11 -04:00
jingyuc
3a84b05058 Added a new friction slope example (ground is rotating). Fixed a problem in the reduced deformable's friction (now clamp the maximum tangential impulse based on the tangential velocity impulse at the current iteration, not the total tangential velocity at the beginning) 2021-09-06 17:56:32 -04:00
jingyuc
df07b42318 contact with moving rigid body is working. There is a sign error when calculating the deltaVelocity of the solverBody 2021-09-03 17:32:26 -04:00
jingyuc
f2e114fc81 fixed the wrong dimension used to calculate the inertia tensor in btReducedSoftBodyHelpers 2021-09-03 14:47:31 -04:00
jingyuc
e70fc6453b add support for initial rotation 2021-09-02 21:32:16 -04:00
erwincoumans
b638300fe4
Merge pull request #3951 from erwincoumans/master
implement resetMeshData for deformable bodies, fix tiny_renderer standalone example
2021-09-02 18:03:23 -07:00
Erwin Coumans
b6df08b553 implement resetMeshData for deformable bodies, this allows better reset for reinforcement learning algorithms. 2021-09-02 17:27:05 -07:00
jingyuc
93e00054e3 set up reduced grasping example 2021-09-02 13:35:14 -04:00
jingyuc
104410c63d fixed an incorrect impulse factor in btSoftBodyInternals. The total impulse factor is now calculated in the constraint solver class. 2021-09-02 00:20:19 -04:00
erwin coumans
3577ef8108 Merge branch 'master' of github.com:erwincoumans/bullet3 into master 2021-09-01 15:00:10 -07:00
erwin coumans
7de63bdbc5 fix tiny_renderer standalone example 2021-09-01 15:00:01 -07:00
erwincoumans
3fee64fb95
Merge pull request #3949 from fuchuyuan/fixasan
Fixasan
2021-09-01 13:58:57 -07:00
jingyuc
c2601663e4 debugging moving rigid vs reduced deformable contact 2021-09-01 16:36:52 -04:00
Chuyuan Fu
9b3c8c8dbb fix format 2021-09-01 13:18:58 -07:00
Chuyuan Fu
b795243cc5 fix asan 2021-09-01 13:18:58 -07:00
jingyuc
634c8b7b38
Merge branch 'bulletphysics:master' into master 2021-08-31 20:16:15 -04:00
jingyuc
42fac2e364 fixed a minor issue: disable deactivation for the reduced collision example 2021-08-31 01:33:38 -04:00
erwincoumans
31b8841efc
Merge pull request #3948 from erwincoumans/master
add low-resolution Laikago (for faster rendering in CPU renderer) and cleanup sdf files
2021-08-30 13:01:15 -07:00
Erwin Coumans
68424feb2d don't use empty frame for pose in sdf files
use hint for clang that if (0) is intentional
2021-08-30 19:40:20 +00:00
jingyuc
b1803afbb9 collision with moving rigid body seems to be working. checking why there is side motion 2021-08-30 13:19:33 -04:00
erwincoumans
5ec0820c0e
Merge pull request #3920 from araffin/feat/sb3
Migrate to Stable-Baselines3
2021-08-29 15:01:27 -07:00
jingyuc
3e76b11d46 add check for momentum conservation 2021-08-26 13:41:26 -04:00
jingyuc
f26e3d133d set up the reduced vs rigid collision example 2021-08-26 12:47:09 -04:00
jingyuc
6a87310d3c friction is working now 2021-08-25 16:38:57 -04:00
jingyuc
52abe35e41 friction seems to be working. However, when the block is only sliding on the surface, there is no friction because no delta normal impulse...need to think 2021-08-25 00:38:29 -04:00
jingyuc
166dc2865d frictionless contact also works with reduced modes enabled 2021-08-24 16:30:33 -04:00
jingyuc
c735830f0a more stable rigid contact 2021-08-24 15:08:57 -04:00
jingyuc
840db372b9 delta impulse version is working 2021-08-24 00:40:27 -04:00
erwincoumans
41158a4be8
Merge pull request #3937 from fuchuyuan/deformableContact
implement request deformable contact info
2021-08-23 12:25:55 -07:00
jingyuc
d9152b9cf5 WIP warm starting 2021-08-23 01:17:58 -04:00
jingyuc
368385d5ad need to project the impulse on the normal to prevent sliding 2021-08-21 15:54:34 -04:00
Chuyuan Fu
107295db5f fix typo 2021-08-19 09:32:49 -07:00
Chuyuan Fu
e16c9bb1cc implement request deformable contact info 2021-08-18 18:48:35 -07:00
jingyuc
70ec2f9d46 use the correct relative position to apply the impulse 2021-08-18 16:24:46 -04:00
jingyuc
0444fea9eb collision impulse starts to look reasonable, but the motion is still strange. 2021-08-18 14:31:59 -04:00
erwin coumans
7ac95be8cd add training and run/eval scripts to train envs_v2 Laikago pmtg 2021-08-17 08:56:30 -07:00
jingyuc
eacdbe67a0 reduced velocity should be updated from i-th iteration instead of from the predicted state, because thexternal force has no memory of the previous iteration 2021-08-16 14:36:35 -04:00
jingyuc
9a17391a9a modified the code. explicit time stepping should only be implicit in velocity 2021-08-13 16:34:34 -04:00
jyc-n
d6d8c3ceac reworking static constraint WIP 2021-08-12 22:36:39 -04:00
jingyuc
35f7a1a569 add new reduced deformable contact constraint class. able to call the reduced soft body's apply impulse function 2021-08-12 12:31:44 -04:00
jingyuc
e4e8f1ad93 add tree updates in predict motion. 2021-08-11 15:58:40 -04:00
jingyuc
6355b06a8b use deformable contact detection for the reduced deformable model 2021-08-10 16:31:53 -04:00
jyc-n
3425c01acc created new free fall example. WIP 2021-08-09 16:26:17 -04:00
jyc-n
042a1f75c9 clean up 2021-08-09 14:54:58 -04:00
jingyuc
a56ce358f3 reduced dofs and interpolated transform needs to be updated from the time_n states in the iteration 2021-08-09 12:43:59 -04:00
jingyuc
0acf18f246 need to update the rigid frame every time when the impulse is applied. reduced external force needs to be zeroed in every iteration. 2021-08-09 11:23:52 -04:00
jingyuc
4f66d8bb87 update reduced variables and full space position every time applied the force 2021-08-06 17:10:58 -04:00
jyc-n
252aa91e9a reduced force WIP 2021-08-06 02:12:39 -04:00