mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-04 01:21:04 +00:00
6bb8d1123d
expose max_num_object_capacity and max_shape_capacity_in_bytes to override the graphics VBO buffer allocations. This allows to load larger triangle meshes in pybullet. Example: p.connect(p.GUI, options="--max_num_object_capacity=131072 --max_shape_capacity_in_bytes=1073741824") Use MAX_NUM_PARTS_IN_BITS=4 by default, this allows to use 134 million triangles in each concave triangle mesh in PyBullet (instead of 2 Million)
2 lines
5 B
Plaintext
2 lines
5 B
Plaintext
3.26
|