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BasicDemo
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
Benchmarks
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Merge remote-tracking branch 'upstream/master'
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2017-06-02 18:26:04 -07:00 |
Collision
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Add pybullet transparent.py example, transparency with global per-object sort in GLInstancingRenderer
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2017-06-24 19:38:31 -07:00 |
CommonInterfaces
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implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added)
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2017-06-30 19:11:43 -07:00 |
Constraints
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
DynamicControlDemo
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
Evolution
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revert due to crashes on windows, when simulation speed is increased
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2017-06-05 14:15:51 -07:00 |
ExampleBrowser
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Re-enable Physics Server (Logging) and Physics Server (Replay Log)
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2017-09-04 19:00:50 -07:00 |
Experiments/ImplicitCloth
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
ExtendedTutorials
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
ForkLift
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
FractureDemo
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
GyroscopicDemo
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
HelloWorld
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Fix for issue 1007
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2017-03-13 11:00:56 -07:00 |
Importers
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pybullet fix: accidently enable self-collision
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2017-09-07 14:27:00 -07:00 |
InverseDynamics
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Expose optional "globalScaling" factor to pybullet.loadURDF and pybullet.loadSDF. This will scale the visual, collision shapes and transform locations.
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2017-08-14 14:59:41 -07:00 |
InverseKinematics
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
LuaDemo
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fix Lua example
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2016-03-10 21:15:23 -08:00 |
MultiBody
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pybullet.createCollisionShape, createVisualShape, createMultiBody, programmatic creation using ProgrammaticUrdfInterface
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2017-06-03 10:57:56 -07:00 |
MultiThreadedDemo
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MultiThreadedDemo: make it possible to dial in a single large island, and
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2017-07-02 21:05:51 -07:00 |
MultiThreading
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
OpenCL
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
OpenGLWindow
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changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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2017-08-24 15:18:43 -07:00 |
Planar2D
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
pybullet
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revert minitaur.urdf to previous (backward compatibility) and add _v1 for better version.
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2017-09-07 11:23:41 -07:00 |
Raycast
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
RenderingExamples
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
RigidBody
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
RoboticsLearning
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
RobotSimulator
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revert API to be backward compatible, add b3CreateInProcessPhysicsServerAndConnectSharedMemory
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2017-08-16 12:33:25 -07:00 |
RollingFrictionDemo
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Remove debug code.
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2017-06-02 17:40:50 -07:00 |
SharedMemory
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pybullet fix: accidently enable self-collision
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2017-09-07 14:27:00 -07:00 |
SimpleOpenGL3
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fix unused variables
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2017-05-24 16:44:43 -07:00 |
SoftDemo
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
StandaloneMain
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upgrade to latest OpenVR 1.0.9 (https://github.com/ValveSoftware/openvr)
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2017-08-19 09:48:32 -07:00 |
ThirdPartyLibs
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fix windows 64bit openvr/lib/win64/openvr_api.lib to find openvr64pi.dll (different name from 32bit version, to co-exist)
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2017-08-27 18:30:12 -07:00 |
TinyAudio
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Add C++ version VRGloveSimulatorMain example, using the serial library.
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2017-05-01 22:35:33 -07:00 |
TinyRenderer
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add kukaCamGymEnv.py with camera observations (preliminary)
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2017-06-21 09:33:46 -07:00 |
Tutorial
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Add pybullet transparent.py example, transparency with global per-object sort in GLInstancingRenderer
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2017-06-24 19:38:31 -07:00 |
Utils
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more fixes in pybullet_gym envs/data.
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2017-08-27 19:34:00 -07:00 |
Vehicles
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
VoronoiFracture
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Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.
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2017-06-01 15:30:37 -07:00 |
CMakeLists.txt
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cmake fixes
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2017-09-06 14:18:35 -07:00 |