mirror of
https://github.com/bulletphysics/bullet3
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1042 lines
36 KiB
C++
1042 lines
36 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btIDebugDraw.h"
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#include <stdio.h>
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#include <algorithm>
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class btCollisionShape;
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#include "CommonRigidBodyMTBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "ParallelFor.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btPoolAllocator.h"
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#include "btBulletCollisionCommon.h"
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#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
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TaskManager gTaskMgr;
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#define USE_PARALLEL_NARROWPHASE 1 // detect collisions in parallel
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#define USE_PARALLEL_ISLAND_SOLVER 1 // solve simulation islands in parallel
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#define USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS 1
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#define USE_PARALLEL_INTEGRATE_TRANSFORMS 1
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#define USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION 1
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#if defined (_MSC_VER) && _MSC_VER >= 1600
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// give us a compile error if any signatures of overriden methods is changed
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#define BT_OVERRIDE override
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#else
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#define BT_OVERRIDE
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#endif
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static int gNumIslands = 0;
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class Profiler
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{
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public:
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enum RecordType
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{
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kRecordInternalTimeStep,
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kRecordDispatchAllCollisionPairs,
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kRecordDispatchIslands,
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kRecordPredictUnconstrainedMotion,
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kRecordCreatePredictiveContacts,
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kRecordIntegrateTransforms,
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kRecordCount
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};
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private:
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btClock mClock;
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struct Record
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{
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int mCallCount;
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unsigned long long mAccum;
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unsigned int mStartTime;
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unsigned int mHistory[8];
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void begin(unsigned int curTime)
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{
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mStartTime = curTime;
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}
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void end(unsigned int curTime)
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{
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unsigned int endTime = curTime;
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unsigned int elapsed = endTime - mStartTime;
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mAccum += elapsed;
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mHistory[ mCallCount & 7 ] = elapsed;
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++mCallCount;
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}
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float getAverageTime() const
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{
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int count = btMin( 8, mCallCount );
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if ( count > 0 )
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{
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unsigned int sum = 0;
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for ( int i = 0; i < count; ++i )
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{
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sum += mHistory[ i ];
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}
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float avg = float( sum ) / float( count );
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return avg;
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}
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return 0.0;
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}
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};
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Record mRecords[ kRecordCount ];
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public:
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void begin(RecordType rt)
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{
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mRecords[rt].begin(mClock.getTimeMicroseconds());
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}
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void end(RecordType rt)
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{
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mRecords[rt].end(mClock.getTimeMicroseconds());
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}
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float getAverageTime(RecordType rt) const
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{
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return mRecords[rt].getAverageTime();
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}
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};
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Profiler gProfiler;
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class ProfileHelper
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{
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Profiler::RecordType mRecType;
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public:
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ProfileHelper(Profiler::RecordType rt)
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{
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mRecType = rt;
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gProfiler.begin( mRecType );
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}
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~ProfileHelper()
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{
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gProfiler.end( mRecType );
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}
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};
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int gThreadsRunningCounter = 0;
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btSpinMutex gThreadsRunningCounterMutex;
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void btPushThreadsAreRunning()
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{
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gThreadsRunningCounterMutex.lock();
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gThreadsRunningCounter++;
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gThreadsRunningCounterMutex.unlock();
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}
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void btPopThreadsAreRunning()
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{
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gThreadsRunningCounterMutex.lock();
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gThreadsRunningCounter--;
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gThreadsRunningCounterMutex.unlock();
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}
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bool btThreadsAreRunning()
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{
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return gThreadsRunningCounter != 0;
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}
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#if USE_PARALLEL_NARROWPHASE
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class MyCollisionDispatcher : public btCollisionDispatcher
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{
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btSpinMutex m_manifoldPtrsMutex;
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public:
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MyCollisionDispatcher( btCollisionConfiguration* config ) : btCollisionDispatcher( config )
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{
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}
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virtual ~MyCollisionDispatcher()
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{
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}
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btPersistentManifold* getNewManifold( const btCollisionObject* body0, const btCollisionObject* body1 ) BT_OVERRIDE
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{
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// added spin-locks
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//optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
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btScalar contactBreakingThreshold = ( m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD ) ?
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btMin( body0->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ), body1->getCollisionShape()->getContactBreakingThreshold( gContactBreakingThreshold ) )
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: gContactBreakingThreshold;
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btScalar contactProcessingThreshold = btMin( body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold() );
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void* mem = m_persistentManifoldPoolAllocator->allocate( sizeof( btPersistentManifold ) );
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if (NULL == mem)
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{
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//we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
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if ( ( m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION ) == 0 )
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{
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mem = btAlignedAlloc( sizeof( btPersistentManifold ), 16 );
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}
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else
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{
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btAssert( 0 );
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//make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
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return 0;
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}
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}
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btPersistentManifold* manifold = new(mem) btPersistentManifold( body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold );
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m_manifoldPtrsMutex.lock();
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manifold->m_index1a = m_manifoldsPtr.size();
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m_manifoldsPtr.push_back( manifold );
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m_manifoldPtrsMutex.unlock();
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return manifold;
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}
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void releaseManifold( btPersistentManifold* manifold ) BT_OVERRIDE
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{
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clearManifold( manifold );
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m_manifoldPtrsMutex.lock();
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int findIndex = manifold->m_index1a;
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btAssert( findIndex < m_manifoldsPtr.size() );
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m_manifoldsPtr.swap( findIndex, m_manifoldsPtr.size() - 1 );
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m_manifoldsPtr[ findIndex ]->m_index1a = findIndex;
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m_manifoldsPtr.pop_back();
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m_manifoldPtrsMutex.unlock();
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manifold->~btPersistentManifold();
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if ( m_persistentManifoldPoolAllocator->validPtr( manifold ) )
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{
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m_persistentManifoldPoolAllocator->freeMemory( manifold );
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}
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else
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{
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btAlignedFree( manifold );
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}
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}
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struct Updater
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{
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btBroadphasePair* mPairArray;
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btNearCallback mCallback;
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btCollisionDispatcher* mDispatcher;
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const btDispatcherInfo* mInfo;
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Updater()
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{
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mPairArray = NULL;
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mCallback = NULL;
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mDispatcher = NULL;
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mInfo = NULL;
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}
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void forLoop( int iBegin, int iEnd ) const
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{
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for ( int i = iBegin; i < iEnd; ++i )
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{
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btBroadphasePair* pair = &mPairArray[ i ];
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mCallback( *pair, *mDispatcher, *mInfo );
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}
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}
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};
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virtual void dispatchAllCollisionPairs( btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher ) BT_OVERRIDE
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{
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ProfileHelper prof(Profiler::kRecordDispatchAllCollisionPairs);
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int grainSize = 40; // iterations per task
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int pairCount = pairCache->getNumOverlappingPairs();
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Updater updater;
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updater.mCallback = getNearCallback();
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updater.mPairArray = pairCount > 0 ? pairCache->getOverlappingPairArrayPtr() : NULL;
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updater.mDispatcher = this;
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updater.mInfo = &info;
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btPushThreadsAreRunning();
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parallelFor( 0, pairCount, grainSize, updater );
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btPopThreadsAreRunning();
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if (m_manifoldsPtr.size() < 1)
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return;
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// reconstruct the manifolds array to ensure determinism
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m_manifoldsPtr.resizeNoInitialize(0);
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btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
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for (int i = 0; i < pairCount; ++i)
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{
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btCollisionAlgorithm* algo = pairs[i].m_algorithm;
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if (algo) algo->getAllContactManifolds(m_manifoldsPtr);
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}
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// update the indices (used when releasing manifolds)
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for (int i = 0; i < m_manifoldsPtr.size(); ++i)
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m_manifoldsPtr[i]->m_index1a = i;
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}
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};
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#endif
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#if USE_PARALLEL_ISLAND_SOLVER
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///
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/// MyConstraintSolverPool - masquerades as a constraint solver, but really it is a threadsafe pool of them.
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///
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/// Each solver in the pool is protected by a mutex. When solveGroup is called from a thread,
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/// the pool looks for a solver that isn't being used by another thread, locks it, and dispatches the
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/// call to the solver.
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/// So long as there are at least as many solvers as there are hardware threads, it should never need to
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/// spin wait.
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///
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class MyConstraintSolverPool : public btConstraintSolver
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{
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const static size_t kCacheLineSize = 128;
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struct ThreadSolver
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{
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btConstraintSolver* solver;
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btSpinMutex mutex;
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char _cachelinePadding[ kCacheLineSize - sizeof( btSpinMutex ) - sizeof( void* ) ]; // keep mutexes from sharing a cache line
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};
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btAlignedObjectArray<ThreadSolver> m_solvers;
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btConstraintSolverType m_solverType;
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ThreadSolver* getAndLockThreadSolver()
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{
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while ( true )
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{
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for ( int i = 0; i < m_solvers.size(); ++i )
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{
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ThreadSolver& solver = m_solvers[ i ];
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if ( solver.mutex.tryLock() )
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{
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return &solver;
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}
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}
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}
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return NULL;
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}
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void init( btConstraintSolver** solvers, int numSolvers )
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{
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m_solverType = BT_SEQUENTIAL_IMPULSE_SOLVER;
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m_solvers.resize( numSolvers );
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for ( int i = 0; i < numSolvers; ++i )
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{
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m_solvers[ i ].solver = solvers[ i ];
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}
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if ( numSolvers > 0 )
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{
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m_solverType = solvers[ 0 ]->getSolverType();
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}
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}
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public:
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// create the solvers for me
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explicit MyConstraintSolverPool( int numSolvers )
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{
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btAlignedObjectArray<btConstraintSolver*> solvers;
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solvers.reserve( numSolvers );
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for ( int i = 0; i < numSolvers; ++i )
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{
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btConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
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solvers.push_back( solver );
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}
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init( &solvers[ 0 ], numSolvers );
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}
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// pass in fully constructed solvers (destructor will delete them)
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MyConstraintSolverPool( btConstraintSolver** solvers, int numSolvers )
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{
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init( solvers, numSolvers );
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}
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virtual ~MyConstraintSolverPool()
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{
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// delete all solvers
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for ( int i = 0; i < m_solvers.size(); ++i )
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{
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ThreadSolver& solver = m_solvers[ i ];
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delete solver.solver;
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solver.solver = NULL;
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}
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}
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//virtual void prepareSolve( int /* numBodies */, int /* numManifolds */ ) { ; } // does nothing
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///solve a group of constraints
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virtual btScalar solveGroup( btCollisionObject** bodies,
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int numBodies,
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btPersistentManifold** manifolds,
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int numManifolds,
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btTypedConstraint** constraints,
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int numConstraints,
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const btContactSolverInfo& info,
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btIDebugDraw* debugDrawer,
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btDispatcher* dispatcher
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)
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{
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ThreadSolver* solver = getAndLockThreadSolver();
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solver->solver->solveGroup( bodies, numBodies, manifolds, numManifolds, constraints, numConstraints, info, debugDrawer, dispatcher );
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solver->mutex.unlock();
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return 0.0f;
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}
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//virtual void allSolved( const btContactSolverInfo& /* info */, class btIDebugDraw* /* debugDrawer */ ) { ; } // does nothing
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///clear internal cached data and reset random seed
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virtual void reset()
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{
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for ( int i = 0; i < m_solvers.size(); ++i )
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{
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ThreadSolver& solver = m_solvers[ i ];
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solver.mutex.lock();
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solver.solver->reset();
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solver.mutex.unlock();
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}
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}
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virtual btConstraintSolverType getSolverType() const
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{
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return m_solverType;
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}
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};
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struct UpdateIslandDispatcher
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{
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btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr;
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btSimulationIslandManagerMt::IslandCallback* callback;
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void forLoop( int iBegin, int iEnd ) const
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{
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for ( int i = iBegin; i < iEnd; ++i )
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{
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btSimulationIslandManagerMt::Island* island = ( *islandsPtr )[ i ];
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btPersistentManifold** manifolds = island->manifoldArray.size() ? &island->manifoldArray[ 0 ] : NULL;
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btTypedConstraint** constraintsPtr = island->constraintArray.size() ? &island->constraintArray[ 0 ] : NULL;
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callback->processIsland( &island->bodyArray[ 0 ],
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island->bodyArray.size(),
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manifolds,
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island->manifoldArray.size(),
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constraintsPtr,
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island->constraintArray.size(),
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island->id
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);
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}
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}
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};
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void parallelIslandDispatch( btAlignedObjectArray<btSimulationIslandManagerMt::Island*>* islandsPtr, btSimulationIslandManagerMt::IslandCallback* callback )
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{
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ProfileHelper prof(Profiler::kRecordDispatchIslands);
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gNumIslands = islandsPtr->size();
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int grainSize = 1; // iterations per task
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UpdateIslandDispatcher dispatcher;
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dispatcher.islandsPtr = islandsPtr;
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dispatcher.callback = callback;
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btPushThreadsAreRunning();
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parallelFor( 0, islandsPtr->size(), grainSize, dispatcher );
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btPopThreadsAreRunning();
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}
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#endif //#if USE_PARALLEL_ISLAND_SOLVER
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void profileBeginCallback(btDynamicsWorld *world, btScalar timeStep)
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{
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gProfiler.begin(Profiler::kRecordInternalTimeStep);
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}
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void profileEndCallback(btDynamicsWorld *world, btScalar timeStep)
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{
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gProfiler.end(Profiler::kRecordInternalTimeStep);
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}
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///
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/// MyDiscreteDynamicsWorld
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///
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/// Should function exactly like btDiscreteDynamicsWorld.
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/// 3 methods that iterate over all of the rigidbodies can run in parallel:
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/// - predictUnconstraintMotion
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/// - integrateTransforms
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/// - createPredictiveContacts
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///
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ATTRIBUTE_ALIGNED16( class ) MyDiscreteDynamicsWorld : public btDiscreteDynamicsWorldMt
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{
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typedef btDiscreteDynamicsWorld ParentClass;
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protected:
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#if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
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struct UpdaterUnconstrainedMotion
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{
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btScalar timeStep;
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btRigidBody** rigidBodies;
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void forLoop( int iBegin, int iEnd ) const
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{
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for ( int i = iBegin; i < iEnd; ++i )
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{
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btRigidBody* body = rigidBodies[ i ];
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if ( !body->isStaticOrKinematicObject() )
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{
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//don't integrate/update velocities here, it happens in the constraint solver
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body->applyDamping( timeStep );
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body->predictIntegratedTransform( timeStep, body->getInterpolationWorldTransform() );
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}
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}
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}
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};
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virtual void predictUnconstraintMotion( btScalar timeStep ) BT_OVERRIDE
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{
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ProfileHelper prof( Profiler::kRecordPredictUnconstrainedMotion );
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BT_PROFILE( "predictUnconstraintMotion" );
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int grainSize = 50; // num of iterations per task for TBB
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int bodyCount = m_nonStaticRigidBodies.size();
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UpdaterUnconstrainedMotion update;
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update.timeStep = timeStep;
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update.rigidBodies = bodyCount ? &m_nonStaticRigidBodies[ 0 ] : NULL;
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btPushThreadsAreRunning();
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parallelFor( 0, bodyCount, grainSize, update );
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btPopThreadsAreRunning();
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}
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#endif // #if USE_PARALLEL_PREDICT_UNCONSTRAINED_MOTION
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|
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#if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
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struct UpdaterCreatePredictiveContacts
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{
|
|
btScalar timeStep;
|
|
btRigidBody** rigidBodies;
|
|
MyDiscreteDynamicsWorld* world;
|
|
|
|
void forLoop( int iBegin, int iEnd ) const
|
|
{
|
|
world->createPredictiveContactsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
|
}
|
|
};
|
|
|
|
virtual void createPredictiveContacts( btScalar timeStep )
|
|
{
|
|
ProfileHelper prof( Profiler::kRecordCreatePredictiveContacts );
|
|
releasePredictiveContacts();
|
|
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
|
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
|
{
|
|
UpdaterCreatePredictiveContacts update;
|
|
update.world = this;
|
|
update.timeStep = timeStep;
|
|
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
|
btPushThreadsAreRunning();
|
|
parallelFor( 0, bodyCount, grainSize, update );
|
|
btPopThreadsAreRunning();
|
|
}
|
|
}
|
|
#endif // #if USE_PARALLEL_CREATE_PREDICTIVE_CONTACTS
|
|
|
|
#if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
|
struct UpdaterIntegrateTransforms
|
|
{
|
|
btScalar timeStep;
|
|
btRigidBody** rigidBodies;
|
|
MyDiscreteDynamicsWorld* world;
|
|
|
|
void forLoop( int iBegin, int iEnd ) const
|
|
{
|
|
world->integrateTransformsInternal( &rigidBodies[ iBegin ], iEnd - iBegin, timeStep );
|
|
}
|
|
};
|
|
|
|
virtual void integrateTransforms( btScalar timeStep ) BT_OVERRIDE
|
|
{
|
|
ProfileHelper prof( Profiler::kRecordIntegrateTransforms );
|
|
BT_PROFILE( "integrateTransforms" );
|
|
int grainSize = 50; // num of iterations per task for TBB or OPENMP
|
|
if ( int bodyCount = m_nonStaticRigidBodies.size() )
|
|
{
|
|
UpdaterIntegrateTransforms update;
|
|
update.world = this;
|
|
update.timeStep = timeStep;
|
|
update.rigidBodies = &m_nonStaticRigidBodies[ 0 ];
|
|
btPushThreadsAreRunning();
|
|
parallelFor( 0, bodyCount, grainSize, update );
|
|
btPopThreadsAreRunning();
|
|
}
|
|
}
|
|
#endif // #if USE_PARALLEL_INTEGRATE_TRANSFORMS
|
|
|
|
public:
|
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
|
|
MyDiscreteDynamicsWorld( btDispatcher* dispatcher,
|
|
btBroadphaseInterface* pairCache,
|
|
btConstraintSolver* constraintSolver,
|
|
btCollisionConfiguration* collisionConfiguration
|
|
) :
|
|
btDiscreteDynamicsWorldMt( dispatcher, pairCache, constraintSolver, collisionConfiguration )
|
|
{
|
|
}
|
|
|
|
};
|
|
|
|
|
|
btConstraintSolver* createSolverByType( SolverType t )
|
|
{
|
|
btMLCPSolverInterface* mlcpSolver = NULL;
|
|
switch ( t )
|
|
{
|
|
case SOLVER_TYPE_SEQUENTIAL_IMPULSE:
|
|
return new btSequentialImpulseConstraintSolver();
|
|
case SOLVER_TYPE_NNCG:
|
|
return new btNNCGConstraintSolver();
|
|
case SOLVER_TYPE_MLCP_PGS:
|
|
mlcpSolver = new btSolveProjectedGaussSeidel();
|
|
break;
|
|
case SOLVER_TYPE_MLCP_DANTZIG:
|
|
mlcpSolver = new btDantzigSolver();
|
|
break;
|
|
case SOLVER_TYPE_MLCP_LEMKE:
|
|
mlcpSolver = new btLemkeSolver();
|
|
break;
|
|
default: {}
|
|
}
|
|
if (mlcpSolver)
|
|
{
|
|
return new btMLCPSolver(mlcpSolver);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static bool gMultithreadedWorld = false;
|
|
static bool gDisplayProfileInfo = false;
|
|
static SolverType gSolverType = SOLVER_TYPE_SEQUENTIAL_IMPULSE;
|
|
static int gSolverMode = SOLVER_SIMD |
|
|
SOLVER_USE_WARMSTARTING |
|
|
// SOLVER_RANDMIZE_ORDER |
|
|
// SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS |
|
|
// SOLVER_USE_2_FRICTION_DIRECTIONS |
|
|
0;
|
|
static btScalar gSliderSolverIterations = 10.0f; // should be int
|
|
|
|
static btScalar gSliderNumThreads = 1.0f; // should be int
|
|
|
|
|
|
////////////////////////////////////
|
|
CommonRigidBodyMTBase::CommonRigidBodyMTBase( struct GUIHelperInterface* helper )
|
|
:m_broadphase( 0 ),
|
|
m_dispatcher( 0 ),
|
|
m_solver( 0 ),
|
|
m_collisionConfiguration( 0 ),
|
|
m_dynamicsWorld( 0 ),
|
|
m_pickedBody( 0 ),
|
|
m_pickedConstraint( 0 ),
|
|
m_guiHelper( helper )
|
|
{
|
|
m_multithreadedWorld = false;
|
|
m_multithreadCapable = false;
|
|
gTaskMgr.init();
|
|
}
|
|
|
|
CommonRigidBodyMTBase::~CommonRigidBodyMTBase()
|
|
{
|
|
gTaskMgr.shutdown();
|
|
}
|
|
|
|
void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
|
{
|
|
if (bool* val = static_cast<bool*>(userPointer))
|
|
{
|
|
*val = ! *val;
|
|
}
|
|
}
|
|
|
|
void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
|
|
{
|
|
if (buttonState)
|
|
{
|
|
gSolverMode |= buttonId;
|
|
}
|
|
else
|
|
{
|
|
gSolverMode &= ~buttonId;
|
|
}
|
|
if (CommonRigidBodyMTBase* crb = reinterpret_cast<CommonRigidBodyMTBase*>(userPointer))
|
|
{
|
|
if (crb->m_dynamicsWorld)
|
|
{
|
|
crb->m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
|
|
}
|
|
}
|
|
}
|
|
|
|
void setSolverTypeCallback(int buttonId, bool buttonState, void* userPointer)
|
|
{
|
|
if (buttonId >= 0 && buttonId < SOLVER_TYPE_COUNT)
|
|
{
|
|
gSolverType = static_cast<SolverType>(buttonId);
|
|
}
|
|
}
|
|
|
|
void apiSelectButtonCallback(int buttonId, bool buttonState, void* userPointer)
|
|
{
|
|
gTaskMgr.setApi(static_cast<TaskManager::Api>(buttonId));
|
|
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
|
{
|
|
gSliderNumThreads = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
|
}
|
|
}
|
|
|
|
void setThreadCountCallback(float val, void* userPtr)
|
|
{
|
|
if (gTaskMgr.getApi()==TaskManager::apiNone)
|
|
{
|
|
gSliderNumThreads = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
gTaskMgr.setNumThreads( int( gSliderNumThreads ) );
|
|
}
|
|
}
|
|
|
|
void setSolverIterationCountCallback(float val, void* userPtr)
|
|
{
|
|
if (btDiscreteDynamicsWorld* world = reinterpret_cast<btDiscreteDynamicsWorld*>(userPtr))
|
|
{
|
|
world->getSolverInfo().m_numIterations = btMax(1, int(gSliderSolverIterations));
|
|
}
|
|
}
|
|
|
|
void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
|
|
{
|
|
gNumIslands = 0;
|
|
m_solverType = gSolverType;
|
|
#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
|
|
m_multithreadCapable = true;
|
|
#endif
|
|
if ( gMultithreadedWorld )
|
|
{
|
|
m_dispatcher = NULL;
|
|
btDefaultCollisionConstructionInfo cci;
|
|
cci.m_defaultMaxPersistentManifoldPoolSize = 80000;
|
|
cci.m_defaultMaxCollisionAlgorithmPoolSize = 80000;
|
|
m_collisionConfiguration = new btDefaultCollisionConfiguration( cci );
|
|
|
|
#if USE_PARALLEL_NARROWPHASE
|
|
m_dispatcher = new MyCollisionDispatcher( m_collisionConfiguration );
|
|
#else
|
|
m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
|
|
#endif //USE_PARALLEL_NARROWPHASE
|
|
|
|
m_broadphase = new btDbvtBroadphase();
|
|
|
|
#if BT_THREADSAFE && USE_PARALLEL_ISLAND_SOLVER
|
|
{
|
|
btConstraintSolver* solvers[ BT_MAX_THREAD_COUNT ];
|
|
int maxThreadCount = btMin( int(BT_MAX_THREAD_COUNT), TaskManager::getMaxNumThreads() );
|
|
for ( int i = 0; i < maxThreadCount; ++i )
|
|
{
|
|
solvers[ i ] = createSolverByType( m_solverType );
|
|
}
|
|
m_solver = new MyConstraintSolverPool( solvers, maxThreadCount );
|
|
}
|
|
#else
|
|
m_solver = createSolverByType( m_solverType );
|
|
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
|
btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
|
|
m_dynamicsWorld = world;
|
|
|
|
#if USE_PARALLEL_ISLAND_SOLVER
|
|
if ( btSimulationIslandManagerMt* islandMgr = dynamic_cast<btSimulationIslandManagerMt*>( world->getSimulationIslandManager() ) )
|
|
{
|
|
islandMgr->setIslandDispatchFunction( parallelIslandDispatch );
|
|
m_multithreadedWorld = true;
|
|
}
|
|
#endif //#if USE_PARALLEL_ISLAND_SOLVER
|
|
}
|
|
else
|
|
{
|
|
// single threaded world
|
|
m_multithreadedWorld = false;
|
|
|
|
///collision configuration contains default setup for memory, collision setup
|
|
m_collisionConfiguration = new btDefaultCollisionConfiguration();
|
|
//m_collisionConfiguration->setConvexConvexMultipointIterations();
|
|
|
|
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
|
m_dispatcher = new btCollisionDispatcher( m_collisionConfiguration );
|
|
|
|
m_broadphase = new btDbvtBroadphase();
|
|
|
|
m_solver = createSolverByType( m_solverType );
|
|
|
|
m_dynamicsWorld = new btDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
|
|
}
|
|
m_dynamicsWorld->setInternalTickCallback( profileBeginCallback, NULL, true );
|
|
m_dynamicsWorld->setInternalTickCallback( profileEndCallback, NULL, false );
|
|
m_dynamicsWorld->setGravity( btVector3( 0, -10, 0 ) );
|
|
m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
|
|
createDefaultParameters();
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::createDefaultParameters()
|
|
{
|
|
if (m_multithreadCapable)
|
|
{
|
|
// create a button to toggle multithreaded world
|
|
ButtonParams button( "Multithreaded world enable", 0, true );
|
|
button.m_initialState = gMultithreadedWorld;
|
|
button.m_userPointer = &gMultithreadedWorld;
|
|
button.m_callback = boolPtrButtonCallback;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
// create a button to toggle profile printing
|
|
ButtonParams button( "Display solver info", 0, true );
|
|
button.m_initialState = gDisplayProfileInfo;
|
|
button.m_userPointer = &gDisplayProfileInfo;
|
|
button.m_callback = boolPtrButtonCallback;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
|
|
// add buttons for switching to different solver types
|
|
for (int i = 0; i < SOLVER_TYPE_COUNT; ++i)
|
|
{
|
|
char buttonName[256];
|
|
SolverType solverType = static_cast<SolverType>(i);
|
|
sprintf(buttonName, "Solver Type %s", getSolverTypeName(solverType));
|
|
ButtonParams button( buttonName, 0, false );
|
|
button.m_buttonId = solverType;
|
|
button.m_callback = setSolverTypeCallback;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
// a slider for the number of solver iterations
|
|
SliderParams slider( "Solver iterations", &gSliderSolverIterations );
|
|
slider.m_minVal = 1.0f;
|
|
slider.m_maxVal = 30.0f;
|
|
slider.m_callback = setSolverIterationCountCallback;
|
|
slider.m_userPointer = m_dynamicsWorld;
|
|
slider.m_clampToIntegers = true;
|
|
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver use SIMD", 0, true );
|
|
button.m_buttonId = SOLVER_SIMD;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver randomize order", 0, true );
|
|
button.m_buttonId = SOLVER_RANDMIZE_ORDER;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver interleave contact/friction", 0, true );
|
|
button.m_buttonId = SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver 2 friction directions", 0, true );
|
|
button.m_buttonId = SOLVER_USE_2_FRICTION_DIRECTIONS;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver friction dir caching", 0, true );
|
|
button.m_buttonId = SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
{
|
|
ButtonParams button( "Solver warmstarting", 0, true );
|
|
button.m_buttonId = SOLVER_USE_WARMSTARTING;
|
|
button.m_initialState = !! (gSolverMode & button.m_buttonId);
|
|
button.m_callback = toggleSolverModeCallback;
|
|
button.m_userPointer = this;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
if (m_multithreadedWorld)
|
|
{
|
|
// create a button for each supported threading API
|
|
for (int iApi = 0; iApi < TaskManager::apiCount; ++iApi)
|
|
{
|
|
TaskManager::Api api = static_cast<TaskManager::Api>(iApi);
|
|
if (gTaskMgr.isSupported(api))
|
|
{
|
|
char str[1024];
|
|
sprintf(str, "API %s", gTaskMgr.getApiName(api));
|
|
ButtonParams button( str, iApi, false );
|
|
button.m_callback = apiSelectButtonCallback;
|
|
m_guiHelper->getParameterInterface()->registerButtonParameter( button );
|
|
}
|
|
}
|
|
{
|
|
// create a slider to set the number of threads to use
|
|
gSliderNumThreads = float(gTaskMgr.getNumThreads());
|
|
SliderParams slider("Thread count", &gSliderNumThreads);
|
|
slider.m_minVal = 1.0f;
|
|
slider.m_maxVal = float(gTaskMgr.getMaxNumThreads()*2);
|
|
slider.m_callback = setThreadCountCallback;
|
|
slider.m_clampToIntegers = true;
|
|
m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::drawScreenText()
|
|
{
|
|
char msg[ 1024 ];
|
|
int xCoord = 400;
|
|
int yCoord = 30;
|
|
int yStep = 30;
|
|
if (m_solverType != gSolverType)
|
|
{
|
|
sprintf( msg, "restart example to change solver type" );
|
|
m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
if (m_multithreadCapable)
|
|
{
|
|
if ( m_multithreadedWorld != gMultithreadedWorld )
|
|
{
|
|
sprintf( msg, "restart example to begin in %s mode",
|
|
gMultithreadedWorld ? "multithreaded" : "single threaded"
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
}
|
|
if (gDisplayProfileInfo)
|
|
{
|
|
if ( m_multithreadedWorld )
|
|
{
|
|
int numManifolds = m_dispatcher->getNumManifolds();
|
|
int numContacts = 0;
|
|
for ( int i = 0; i < numManifolds; ++i )
|
|
{
|
|
const btPersistentManifold* man = m_dispatcher->getManifoldByIndexInternal( i );
|
|
numContacts += man->getNumContacts();
|
|
}
|
|
const char* mtApi = TaskManager::getApiName( gTaskMgr.getApi() );
|
|
sprintf( msg, "islands=%d bodies=%d manifolds=%d contacts=%d [%s] threads=%d",
|
|
gNumIslands,
|
|
m_dynamicsWorld->getNumCollisionObjects(),
|
|
numManifolds,
|
|
numContacts,
|
|
mtApi,
|
|
gTaskMgr.getApi() == TaskManager::apiNone ? 1 : gTaskMgr.getNumThreads()
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, 100, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
{
|
|
int sm = gSolverMode;
|
|
sprintf( msg, "solver %s mode [%s%s%s%s%s%s]",
|
|
getSolverTypeName(m_solverType),
|
|
sm & SOLVER_SIMD ? "SIMD" : "",
|
|
sm & SOLVER_RANDMIZE_ORDER ? " randomize" : "",
|
|
sm & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS ? " interleave" : "",
|
|
sm & SOLVER_USE_2_FRICTION_DIRECTIONS ? " friction2x" : "",
|
|
sm & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ? " frictionDirCaching" : "",
|
|
sm & SOLVER_USE_WARMSTARTING ? " warm" : ""
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
sprintf( msg, "internalSimStep %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordInternalTimeStep )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
if ( m_multithreadedWorld )
|
|
{
|
|
sprintf( msg,
|
|
"DispatchCollisionPairs %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordDispatchAllCollisionPairs )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"SolveAllIslands %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordDispatchIslands )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"PredictUnconstrainedMotion %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordPredictUnconstrainedMotion )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"CreatePredictiveContacts %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordCreatePredictiveContacts )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
|
|
sprintf( msg,
|
|
"IntegrateTransforms %5.3f ms",
|
|
gProfiler.getAverageTime( Profiler::kRecordIntegrateTransforms )*0.001f
|
|
);
|
|
m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
|
|
yCoord += yStep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::physicsDebugDraw(int debugFlags)
|
|
{
|
|
if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer())
|
|
{
|
|
m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags);
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
}
|
|
drawScreenText();
|
|
}
|
|
|
|
|
|
void CommonRigidBodyMTBase::renderScene()
|
|
{
|
|
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
|
|
m_guiHelper->render(m_dynamicsWorld);
|
|
drawScreenText();
|
|
}
|