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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/ToolTip.h"
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#include "Gwen/Utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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namespace ToolTip
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{
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Base* g_ToolTip = NULL;
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void Enable(Controls::Base* pControl)
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{
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if (!pControl->GetToolTip())
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return;
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g_ToolTip = pControl;
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}
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void Disable(Controls::Base* pControl)
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{
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if (g_ToolTip == pControl)
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{
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g_ToolTip = NULL;
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}
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}
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void RenderToolTip(Skin::Base* skin)
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{
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if (!g_ToolTip) return;
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Gwen::Renderer::Base* render = skin->GetRender();
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Gwen::Point pOldRenderOffset = render->GetRenderOffset();
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Gwen::Point MousePos = Input::GetMousePosition();
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Gwen::Rect Bounds = g_ToolTip->GetToolTip()->GetBounds();
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Gwen::Rect rOffset = Gwen::Rect(MousePos.x - Bounds.w * 0.5f, MousePos.y - Bounds.h - 10, Bounds.w, Bounds.h);
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rOffset = Utility::ClampRectToRect(rOffset, g_ToolTip->GetCanvas()->GetBounds());
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//Calculate offset on screen bounds
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render->AddRenderOffset(rOffset);
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render->EndClip();
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skin->DrawToolTip(g_ToolTip->GetToolTip());
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g_ToolTip->GetToolTip()->DoRender(skin);
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render->SetRenderOffset(pOldRenderOffset);
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}
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void ControlDeleted(Controls::Base* pControl)
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{
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Disable(pControl);
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}
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} // namespace ToolTip
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