mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
03bf78ef49
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
20 lines
367 B
C
20 lines
367 B
C
#ifndef PHYSICS_DIRECT_C_API_H
|
|
#define PHYSICS_DIRECT_C_API_H
|
|
|
|
#include "PhysicsClientC_API.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
///think more about naming. Directly execute commands without transport (no shared memory, UDP, socket, grpc etc)
|
|
b3PhysicsClientHandle b3ConnectPhysicsDirect();
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif //PHYSICS_DIRECT_C_API_H
|