bullet3/examples/OpenGLWindow/GLInstanceRendererInternalData.h
erwincoumans 218e9f9bf9 enable URDF loading throught the 'File/Open' menu
set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location.
no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
2015-05-01 11:42:14 -07:00

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C

#ifndef GL_INSTANCE_RENDERER_INTERNAL_DATA_H
#define GL_INSTANCE_RENDERER_INTERNAL_DATA_H
#include "OpenGLInclude.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
struct GLInstanceRendererInternalData
{
b3AlignedObjectArray<GLfloat> m_instance_positions_ptr;
b3AlignedObjectArray<GLfloat> m_instance_quaternion_ptr;
b3AlignedObjectArray<GLfloat> m_instance_colors_ptr;
b3AlignedObjectArray<GLfloat> m_instance_scale_ptr;
int m_vboSize;
GLuint m_vbo;
int m_totalNumInstances;
int m_maxNumObjectCapacity;
int m_maxShapeCapacityInBytes;
};
#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H