mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
#ifndef SIMPLE_OPENGL3_APP_H
|
|
#define SIMPLE_OPENGL3_APP_H
|
|
|
|
#include "../OpenGLWindow/GLInstancingRenderer.h"
|
|
#include "../OpenGLWindow/GLPrimitiveRenderer.h"
|
|
#include "../CommonInterfaces/CommonWindowInterface.h"
|
|
|
|
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
|
|
|
|
|
struct SimpleOpenGL3App : public CommonGraphicsApp
|
|
{
|
|
struct SimpleInternalData* m_data;
|
|
|
|
class GLPrimitiveRenderer* m_primRenderer;
|
|
class GLInstancingRenderer* m_instancingRenderer;
|
|
virtual void setBackgroundColor(float red, float green, float blue);
|
|
|
|
SimpleOpenGL3App(const char* title, int width, int height, bool allowRetina=true, int windowType=0, int renderDevice=-1, int maxNumObjectCapacity = 128 * 1024, int maxShapeCapacityInBytes = 128 * 1024 * 1024);
|
|
|
|
virtual ~SimpleOpenGL3App();
|
|
|
|
virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);
|
|
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1);
|
|
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
|
|
void dumpNextFrameToPng(const char* pngFilename);
|
|
void dumpFramesToVideo(const char* mp4Filename);
|
|
void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes, float* depthBuffer, int depthBufferSizeInBytes);
|
|
|
|
void drawGrid(DrawGridData data=DrawGridData());
|
|
virtual void setUpAxis(int axis);
|
|
virtual int getUpAxis() const;
|
|
|
|
virtual void swapBuffer();
|
|
virtual void drawText( const char* txt, int posX, int posY, float size, float colorRGBA[4]);
|
|
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
|
|
virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag);
|
|
|
|
virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA);
|
|
struct sth_stash* getFontStash();
|
|
|
|
|
|
};
|
|
|
|
#endif //SIMPLE_OPENGL3_APP_H
|