mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
1c3686ca51
- fixing various race conditions throughout (usage of static vars, etc) - addition of a few lightweight mutexes (which are compiled out by default) - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading - PoolAllocator::allocate() can now be called when pool is full without crashing (null pointer returned) - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe (default is un-threadsafe) - CollisionDispatcher no longer checks if the pool allocator is full before calling allocate(), instead it just calls allocate() and checks if the return is null -- this avoids a race condition - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in getOrInitSolverBody() to avoid a race condition with kinematic bodies - addition of 2 classes which together allow simulation islands to be run in parallel: - btSimulationIslandManagerMt - btDiscreteDynamicsWorldMt - MultiThreadedDemo example in the example browser demonstrating use of OpenMP, Microsoft PPL, and Intel TBB - use multithreading for other demos - benchmark demo: add parallel raycasting |
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.. | ||
BasicDemo | ||
Benchmarks | ||
Collision | ||
CommonInterfaces | ||
Constraints | ||
DynamicControlDemo | ||
Evolution | ||
ExampleBrowser | ||
Experiments/ImplicitCloth | ||
ExtendedTutorials | ||
ForkLift | ||
FractureDemo | ||
GyroscopicDemo | ||
HelloWorld | ||
Importers | ||
InverseDynamics | ||
InverseKinematics | ||
LuaDemo | ||
MultiBody | ||
MultiThreadedDemo | ||
MultiThreading | ||
OpenCL | ||
OpenGLWindow | ||
Planar2D | ||
pybullet | ||
Raycast | ||
RenderingExamples | ||
RigidBody | ||
RoboticsLearning | ||
RollingFrictionDemo | ||
SharedMemory | ||
SimpleOpenGL3 | ||
SoftDemo | ||
StandaloneMain | ||
ThirdPartyLibs | ||
TinyRenderer | ||
Tutorial | ||
Utils | ||
Vehicles | ||
VoronoiFracture | ||
CMakeLists.txt |