mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
208 lines
3.8 KiB
C++
208 lines
3.8 KiB
C++
/*
|
|
GWEN
|
|
Copyright (c) 2010 Facepunch Studios
|
|
See license in Gwen.h
|
|
*/
|
|
|
|
|
|
#include "Gwen/Controls/ComboBox.h"
|
|
#include "Gwen/Controls/Menu.h"
|
|
|
|
|
|
using namespace Gwen;
|
|
using namespace Gwen::Controls;
|
|
using namespace Gwen::ControlsInternal;
|
|
|
|
class GWEN_EXPORT DownArrow : public Controls::Base
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( DownArrow, Controls::Base )
|
|
{
|
|
SetMouseInputEnabled( true );
|
|
SetSize( 15, 15 );
|
|
|
|
}
|
|
|
|
void Render( Skin::Base* skin )
|
|
{
|
|
skin->DrawArrowDown(this->m_Bounds);
|
|
}
|
|
|
|
void SetComboBox( ComboBox* p ){ m_ComboBox = p; }
|
|
|
|
protected:
|
|
|
|
ComboBox* m_ComboBox;
|
|
};
|
|
|
|
GWEN_CONTROL_CONSTRUCTOR( ComboBox )
|
|
{
|
|
SetSize( 100, 20 );
|
|
SetMouseInputEnabled( true );
|
|
|
|
m_Menu = new Menu( this );
|
|
m_Menu->SetHidden( true );
|
|
m_Menu->SetDisableIconMargin( true );
|
|
m_Menu->SetTabable( false );
|
|
|
|
ComboBoxButton* m_OpenButton = new ComboBoxButton( this );
|
|
|
|
m_OpenButton->onDown.Add( this, &ComboBox::OpenButtonPressed );
|
|
|
|
m_OpenButton->Dock( Pos::Right );
|
|
m_OpenButton->SetMargin( Margin( 2, 2, 2, 2 ) );
|
|
m_OpenButton->SetWidth( 16 );
|
|
m_OpenButton->SetTabable( false );
|
|
|
|
|
|
m_SelectedItem = NULL;
|
|
|
|
SetAlignment( Gwen::Pos::Left | Gwen::Pos::CenterV );
|
|
SetText( L"" );
|
|
SetMargin( Margin( 3, 0, 0, 0 ) );
|
|
|
|
SetTabable( true );
|
|
|
|
}
|
|
|
|
MenuItem* ComboBox::AddItem( const UnicodeString& strLabel, const String& strName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
|
|
{
|
|
MenuItem* pItem = m_Menu->AddItem( strLabel, L"", pHandler, fn );
|
|
pItem->SetName( strName );
|
|
|
|
pItem->onMenuItemSelected.Add( this, &ComboBox::OnItemSelected );
|
|
|
|
//Default
|
|
if ( m_SelectedItem == NULL )
|
|
OnItemSelected( pItem );
|
|
|
|
return pItem;
|
|
}
|
|
|
|
void ComboBox::Render( Skin::Base* skin )
|
|
{
|
|
skin->DrawComboBox( this );
|
|
}
|
|
|
|
|
|
void ComboBox::OpenButtonPressed( Controls::Base* /*pControl*/ )
|
|
{
|
|
OnPress();
|
|
}
|
|
|
|
void ComboBox::OnPress()
|
|
{
|
|
bool bWasMenuHidden = m_Menu->Hidden();
|
|
|
|
GetCanvas()->CloseMenus();
|
|
|
|
if ( bWasMenuHidden )
|
|
{
|
|
OpenList();
|
|
}
|
|
else
|
|
{
|
|
m_Menu->SetHidden( true );
|
|
}
|
|
}
|
|
|
|
void ComboBox::ClearItems()
|
|
{
|
|
if ( m_Menu )
|
|
{
|
|
m_Menu->ClearItems();
|
|
}
|
|
}
|
|
void ComboBox::OnItemSelected( Controls::Base* pControl )
|
|
{
|
|
//Convert selected to a menu item
|
|
MenuItem* pItem = pControl->DynamicCastMenuItem();
|
|
if ( !pItem ) return;
|
|
|
|
m_SelectedItem = pItem;
|
|
SetText( m_SelectedItem->GetText() );
|
|
m_Menu->SetHidden( true );
|
|
|
|
onSelection.Call( this );
|
|
|
|
Focus();
|
|
Invalidate();
|
|
}
|
|
|
|
void ComboBox::OnLostKeyboardFocus()
|
|
{
|
|
SetTextColor( Color( 0, 0, 0, 255 ) );
|
|
}
|
|
|
|
|
|
void ComboBox::OnKeyboardFocus()
|
|
{
|
|
//Until we add the blue highlighting again
|
|
SetTextColor( Color( 0, 0, 0, 255 ) );
|
|
//m_SelectedText->SetTextColor( Color( 255, 255, 255, 255 ) );
|
|
}
|
|
|
|
Gwen::Controls::Label* ComboBox::GetSelectedItem()
|
|
{
|
|
return m_SelectedItem;
|
|
}
|
|
|
|
bool ComboBox::IsMenuOpen()
|
|
{
|
|
return m_Menu && !m_Menu->Hidden();
|
|
}
|
|
|
|
void ComboBox::OpenList()
|
|
{
|
|
if ( !m_Menu ) return;
|
|
|
|
m_Menu->SetParent( GetCanvas() );
|
|
m_Menu->SetHidden( false );
|
|
m_Menu->BringToFront();
|
|
|
|
Gwen::Point p = LocalPosToCanvas( Gwen::Point( 0, 0 ) );
|
|
|
|
m_Menu->SetBounds( Gwen::Rect ( p.x, p.y + Height(), Width(), m_Menu->Height()) );
|
|
}
|
|
|
|
void ComboBox::CloseList()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
bool ComboBox::OnKeyUp( bool bDown )
|
|
{
|
|
if ( bDown )
|
|
{
|
|
Base::List & children = m_Menu->GetChildren();
|
|
Base::List::reverse_iterator it = std::find( children.rbegin(), children.rend(), m_SelectedItem );
|
|
|
|
if ( it != children.rend() && ( ++it != children.rend() ) )
|
|
{
|
|
Base* pUpElement = *it;
|
|
OnItemSelected( pUpElement );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
bool ComboBox::OnKeyDown( bool bDown )
|
|
{
|
|
if ( bDown )
|
|
{
|
|
Base::List & children = m_Menu->GetChildren();
|
|
Base::List::iterator it = std::find( children.begin(), children.end(), m_SelectedItem );
|
|
|
|
if ( it != children.end() && ( ++it != children.end() ) )
|
|
{
|
|
Base* pDownElement = *it;
|
|
OnItemSelected( pDownElement );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ComboBox::RenderFocus( Gwen::Skin::Base* /*skin*/ )
|
|
{
|
|
} |