mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 22:20:12 +00:00
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/DockedTabControl.h"
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#include "Gwen/Controls/Highlight.h"
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#include "Gwen/DragAndDrop.h"
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#include "Gwen/Controls/WindowControl.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR( DockedTabControl )
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{
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m_WindowControl = NULL;
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Dock( Pos::Fill );
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m_pTitleBar = new TabTitleBar( this );
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m_pTitleBar->Dock( Pos::Top );
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m_pTitleBar->SetHidden( true );
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}
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void DockedTabControl::Layout( Skin::Base* skin )
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{
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GetTabStrip()->SetHidden( TabCount() <= 1 );
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UpdateTitleBar();
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BaseClass::Layout( skin );
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}
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void DockedTabControl::UpdateTitleBar()
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{
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if ( !GetCurrentButton() ) return;
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m_pTitleBar->UpdateFromTab( GetCurrentButton() );
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}
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void DockedTabControl::DragAndDrop_StartDragging( Gwen::DragAndDrop::Package* pPackage, int x, int y )
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{
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BaseClass::DragAndDrop_StartDragging( pPackage, x, y );
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SetHidden( true );
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// This hiding our parent thing is kind of lousy.
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GetParent()->SetHidden( true );
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}
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void DockedTabControl::DragAndDrop_EndDragging( bool bSuccess, int /*x*/, int /*y*/ )
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{
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SetHidden( false );
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if ( !bSuccess )
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{
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GetParent()->SetHidden( false );
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}
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/*
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if ( !bSuccess )
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{
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// Create our window control
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if ( !m_WindowControl )
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{
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m_WindowControl = new WindowControl( GetCanvas() );
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m_WindowControl->SetBounds( x, y, Width(), Height() );
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}
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m_WindowControl->SetPosition( x, y );
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SetParent( m_WindowControl );
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SetPosition( 0, 0 );
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Dock( Pos::Fill );
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}
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*/
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}
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void DockedTabControl::MoveTabsTo( DockedTabControl* pTarget )
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{
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Base::List Children = GetTabStrip()->Children;
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for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
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{
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TabButton* pButton = (*iter)->DynamicCastTabButton();
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if ( !pButton ) continue;
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pTarget->AddPage( pButton );
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}
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Invalidate();
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} |