mirror of
https://github.com/bulletphysics/bullet3
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_MENU_H
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#define GWEN_CONTROLS_MENU_H
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#include "Gwen/BaseRender.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/MenuItem.h"
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#include "Gwen/Controls/ScrollControl.h"
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namespace Gwen
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{
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namespace Controls
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{
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class MenuItem;
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class GWEN_EXPORT Menu : public ScrollControl
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{
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public:
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GWEN_CONTROL( Menu, ScrollControl );
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virtual void Render( Skin::Base* skin );
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virtual void RenderUnder( Skin::Base* skin );
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virtual void Layout( Skin::Base* skin );
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virtual MenuItem* AddItem( const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL );
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virtual MenuItem* AddItem( const Gwen::UnicodeString& strName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL )
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{
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return AddItem( strName, L"", pHandler, fn );
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}
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virtual MenuItem* AddItem( const Gwen::String& strName, const String& strIconName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL );
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virtual MenuItem* AddItem( const Gwen::String& strName, Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL )
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{
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return AddItem( strName, "", pHandler, fn );
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}
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virtual void AddDivider();
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void OnHoverItem( Gwen::Controls::Base* pControl );
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void CloseAll();
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bool IsMenuOpen();
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void ClearItems();
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virtual void Close();
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virtual bool IsMenuComponent(){ return true; }
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virtual void CloseMenus();
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bool IconMarginDisabled() { return m_bDisableIconMargin; }
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void SetDisableIconMargin( bool bDisable ) { m_bDisableIconMargin = bDisable; }
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virtual bool ShouldClip(){ return false; }
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protected:
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virtual bool ShouldHoverOpenMenu(){ return true; }
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virtual void OnAddItem( MenuItem* item );
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bool m_bDisableIconMargin;
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};
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class GWEN_EXPORT MenuDivider : public Base
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{
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public:
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GWEN_CONTROL_INLINE( MenuDivider, Base )
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{
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SetHeight( 1 );
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}
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void Render( Gwen::Skin::Base* skin );
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};
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}
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}
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#endif
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