mirror of
https://github.com/bulletphysics/bullet3
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78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTIES_H
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#define GWEN_CONTROLS_PROPERTIES_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Controls/Property/BaseProperty.h"
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#include "Gwen/Controls/Property/Text.h"
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#include "Gwen/Controls/SplitterBar.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class PropertyRow;
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class GWEN_EXPORT Properties : public Base
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{
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public:
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GWEN_CONTROL( Properties, Base );
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virtual void PostLayout( Gwen::Skin::Base* skin );
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PropertyRow* Add( const UnicodeString& text, const UnicodeString& value = L"" );
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PropertyRow* Add( const String& text, const String& value = "" );
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PropertyRow* Add( const UnicodeString& text, Property::Base* pProp );
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PropertyRow* Add( const String& text, Property::Base* pProp );
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virtual int GetSplitWidth();
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virtual void Clear();
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protected:
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virtual void OnSplitterMoved( Controls::Base * control );
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Controls::SplitterBar* m_SplitterBar;
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};
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class GWEN_EXPORT PropertyRow : public Base
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{
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public:
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GWEN_CONTROL( PropertyRow, Base );
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virtual Label* GetLabel(){ return m_Label; }
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virtual void SetProperty( Property::Base* prop );
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virtual Property::Base* GetProperty(){ return m_Property; }
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virtual void Layout( Gwen::Skin::Base* skin );
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virtual void Render( Gwen::Skin::Base* skin );
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Event::Caller onChange;
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protected:
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void OnPropertyValueChanged( Gwen::Controls::Base* control );
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Label* m_Label;
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Property::Base* m_Property;
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};
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}
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}
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#endif
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