bullet3/examples/ThirdPartyLibs/Gwen/Controls/Properties.h

78 lines
1.6 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_PROPERTIES_H
#define GWEN_CONTROLS_PROPERTIES_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Label.h"
#include "Gwen/Controls/Property/BaseProperty.h"
#include "Gwen/Controls/Property/Text.h"
#include "Gwen/Controls/SplitterBar.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
namespace Gwen
{
namespace Controls
{
class PropertyRow;
class GWEN_EXPORT Properties : public Base
{
public:
GWEN_CONTROL( Properties, Base );
virtual void PostLayout( Gwen::Skin::Base* skin );
PropertyRow* Add( const UnicodeString& text, const UnicodeString& value = L"" );
PropertyRow* Add( const String& text, const String& value = "" );
PropertyRow* Add( const UnicodeString& text, Property::Base* pProp );
PropertyRow* Add( const String& text, Property::Base* pProp );
virtual int GetSplitWidth();
virtual void Clear();
protected:
virtual void OnSplitterMoved( Controls::Base * control );
Controls::SplitterBar* m_SplitterBar;
};
class GWEN_EXPORT PropertyRow : public Base
{
public:
GWEN_CONTROL( PropertyRow, Base );
virtual Label* GetLabel(){ return m_Label; }
virtual void SetProperty( Property::Base* prop );
virtual Property::Base* GetProperty(){ return m_Property; }
virtual void Layout( Gwen::Skin::Base* skin );
virtual void Render( Gwen::Skin::Base* skin );
Event::Caller onChange;
protected:
void OnPropertyValueChanged( Gwen::Controls::Base* control );
Label* m_Label;
Property::Base* m_Property;
};
}
}
#endif