mirror of
https://github.com/bulletphysics/bullet3
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104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
/*
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GWEN
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Copyright (c) 2011 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_TREENODE_H
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#define GWEN_CONTROLS_TREENODE_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Controls/ScrollControl.h"
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enum
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{
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ITERATE_ACTION_OPEN=1,
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ITERATE_ACTION_CLOSE,
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ITERATE_ACTION_FIND_SELECTED_INDEX,
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ITERATE_ACTION_DESELECT_INDEX,
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ITERATE_ACTION_SELECT,
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};
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namespace Gwen
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{
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namespace Controls
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{
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class TreeControl;
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class GWEN_EXPORT TreeNode : public Base
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{
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public:
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GWEN_CONTROL( TreeNode, Base );
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virtual TreeNode* AddNode( const UnicodeString& strLabel );
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virtual TreeNode* AddNode( const String& strLabel );
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virtual void SetText( const UnicodeString& text );
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virtual void SetText( const String& text );
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UnicodeString GetText() const;
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virtual void Open();
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virtual void Close();
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virtual void ExpandAll();
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virtual Button* GetButton();
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virtual void Render( Skin::Base* skin );
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virtual void Layout( Skin::Base* skin );
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virtual void PostLayout( Skin::Base* skin );
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virtual void SetRoot( bool b ){ m_bRoot = b; }
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virtual void SetTreeControl( TreeControl* pCtrl ){ m_TreeControl = pCtrl; }
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virtual void SetSelectable( bool b ){ m_bSelectable = b; }
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virtual bool IsSelected(){ return m_bSelected; }
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virtual void SetSelected( bool b );
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virtual void DeselectAll();
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virtual void iterate(int action, int* curIndex, int* resultIndex);
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virtual bool OnKeyReturn(bool bDown)
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{
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static bool prevDown = false;
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if (!prevDown && bDown)
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{
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onReturnKeyDown.Call(this);
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}
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prevDown = bDown;
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return Base::OnKeyReturn(bDown);
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}
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Event::Caller onReturnKeyDown;
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Event::Caller onNamePress;
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Event::Caller onSelectChange;
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Event::Caller onSelect;
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Event::Caller onUnselect;
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protected:
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void OnToggleButtonPress( Base* control );
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void OnDoubleClickName( Base* control );
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void OnClickName( Base* control );
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TreeControl* m_TreeControl;
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Button* m_ToggleButton;
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Button* m_Title;
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bool m_bRoot;
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bool m_bSelected;
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bool m_bSelectable;
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int m_bUpdateScrollBar;
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};
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}
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}
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#endif
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