bullet3/examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.cpp

138 lines
3.3 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Controls/ScrollBar.h"
#include "Gwen/Controls/VerticalScrollBar.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR( VerticalScrollBar )
{
m_Bar->SetVertical();
m_ScrollButton[SCROLL_BUTTON_UP]->SetDirectionUp();
m_ScrollButton[SCROLL_BUTTON_UP]->onPress.Add( this, &VerticalScrollBar::NudgeUp );
m_ScrollButton[SCROLL_BUTTON_DOWN]->SetDirectionDown();
m_ScrollButton[SCROLL_BUTTON_DOWN]->onPress.Add( this, &VerticalScrollBar::NudgeDown );
m_Bar->onDragged.Add( this, &VerticalScrollBar::OnBarMoved );
}
void VerticalScrollBar::Layout( Skin::Base* skin )
{
BaseClass::Layout( skin );
m_ScrollButton[SCROLL_BUTTON_UP]->Dock(Pos::Top);
m_ScrollButton[SCROLL_BUTTON_UP]->SetHeight( Width() );
m_ScrollButton[SCROLL_BUTTON_DOWN]->Dock(Pos::Bottom);
m_ScrollButton[SCROLL_BUTTON_DOWN]->SetHeight( Width() );
m_Bar->SetWidth( GetButtonSize() );
//Add padding
m_Bar->SetPadding( Padding(0, GetButtonSize(), 0, GetButtonSize() ) );
//Calculate bar sizes
float barHeight = (m_fViewableContentSize / m_fContentSize) * (Height() - (GetButtonSize() * 2));
if ( barHeight < GetButtonSize() * 0.5 )
barHeight = GetButtonSize() * 0.5;
m_Bar->SetHeight(barHeight);
m_Bar->SetHidden( Height() - (GetButtonSize() * 2) <= barHeight );
if ( Hidden() )
SetScrolledAmount(0, true);
//Based on our last scroll amount, produce a position for the bar
if ( !m_Bar->IsDepressed() )
{
SetScrolledAmount( GetScrolledAmount(), true );
}
}
void VerticalScrollBar::ScrollToTop()
{
SetScrolledAmount(0, true);
}
void VerticalScrollBar::ScrollToBottom()
{
SetScrolledAmount(1, true);
}
void VerticalScrollBar::NudgeUp( Base* /*control*/ )
{
if ( !IsDisabled() )
SetScrolledAmount(GetScrolledAmount() - GetNudgeAmount(), true);
}
void VerticalScrollBar::NudgeDown( Base* /*control*/ )
{
if ( !IsDisabled() )
SetScrolledAmount(GetScrolledAmount() + GetNudgeAmount(), true);
}
float VerticalScrollBar::GetNudgeAmount()
{
if ( m_bDepressed )
return m_fViewableContentSize / m_fContentSize;
else
return BaseClass::GetNudgeAmount();
}
void VerticalScrollBar::OnMouseClickLeft( int x, int y, bool bDown )
{
if ( bDown )
{
m_bDepressed = true;
Gwen::MouseFocus = this;
}
else
{
Gwen::Point clickPos = CanvasPosToLocal( Gwen::Point( x, y ) );
if ( clickPos.y < m_Bar->Y() )
NudgeUp( this );
else if ( clickPos.y > m_Bar->Y() + m_Bar->Height() )
NudgeDown( this );
m_bDepressed = false;
Gwen::MouseFocus = NULL;
}
}
float VerticalScrollBar::CalculateScrolledAmount()
{
return (float)(m_Bar->Y() - GetButtonSize()) / (float)(Height() - m_Bar->Height() - (GetButtonSize() * 2 ));
}
bool VerticalScrollBar::SetScrolledAmount(float amount, bool forceUpdate)
{
amount = Gwen::Clamp( amount, 0, 1 );
if ( !BaseClass::SetScrolledAmount( amount, forceUpdate ) )
return false;
if ( forceUpdate )
{
int newY = GetButtonSize() + (amount * ((Height() - m_Bar->Height()) - (GetButtonSize()*2)));
m_Bar->MoveTo( m_Bar->X(), newY);
}
return true;
}
void VerticalScrollBar::OnBarMoved( Controls::Base* control )
{
if ( m_Bar->IsDepressed() )
{
SetScrolledAmount( CalculateScrolledAmount(), false );
BaseClass::OnBarMoved(control);
}
else
InvalidateParent();
}