bullet3/examples/OpenGLWindow/Shaders/pointSpriteVS.glsl
erwincoumans 5bcd43711a PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK
PyBullet.removeBody fix indexing bug (use foundIndex, not i)
PyBullet bump up version to 2.2.3
2018-09-30 07:10:40 -07:00

47 lines
948 B
GLSL

#version 330
precision highp float;
layout (location = 0) in vec4 position;
layout (location = 1) in vec4 instance_position;
layout (location = 3) in vec2 uvcoords;
layout (location = 4) in vec3 vertexnormal;
layout (location = 5) in vec4 instance_color;
layout (location = 6) in vec4 instance_scale_obUid;
uniform float screenWidth = 700.f;
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
out Fragment
{
vec4 color;
} fragment;
//
// vector rotation via quaternion
//
out vec3 ambient;
void main(void)
{
ambient = vec3(0.3,.3,0.3);
vec4 axis = vec4(1,1,1,0);
vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position);
vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0));
float dist = length(posEye);
float pointRadius = 1.f;
gl_PointSize = instance_scale_obUid.x * pointRadius * (screenWidth / dist);
gl_Position = vertexPos;
fragment.color = instance_color;
}