bullet3/examples/ThirdPartyLibs/Gwen/Skin.h

139 lines
4.7 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_SKIN_H
#define GWEN_SKIN_H
#include "Gwen/BaseRender.h"
#include "Gwen/Font.h"
namespace Gwen
{
namespace Controls
{
class Base;
}
namespace Skin
{
namespace Symbol
{
const unsigned char None = 0;
const unsigned char ArrowRight = 1;
const unsigned char Check = 2;
const unsigned char Dot = 3;
}
class GWEN_EXPORT Base
{
public:
Base()
{
m_DefaultFont.facename = L"Arial";
m_DefaultFont.size = 10.0f;
m_Render = NULL;
}
virtual ~Base()
{
ReleaseFont( &m_DefaultFont );
}
virtual void ReleaseFont( Gwen::Font* fnt )
{
if ( !fnt ) return;
if ( !m_Render ) return;
m_Render->FreeFont( fnt );
}
virtual void DrawButton( Controls::Base* control, bool bDepressed, bool bHovered ) = 0;
virtual void DrawTabButton( Controls::Base* control, bool bActive ) = 0;
virtual void DrawTabControl( Controls::Base* control, Gwen::Rect CurrentButtonRect ) = 0;
virtual void DrawTabTitleBar( Controls::Base* control ) = 0;
virtual void DrawMenuItem( Controls::Base* control, bool bSubmenuOpen, bool bChecked ) = 0;
virtual void DrawMenuStrip( Controls::Base* control ) = 0;
virtual void DrawMenu( Controls::Base* control, bool bPaddingDisabled ) = 0;
virtual void DrawRadioButton(Controls::Base* control, bool bSelected, bool bDepressed) = 0;
virtual void DrawCheckBox( Controls::Base* control, bool bSelected, bool bDepressed ) = 0;
virtual void DrawGroupBox( Controls::Base* control, int textStart, int textHeight, int textWidth ) = 0;
virtual void DrawTextBox( Controls::Base* control ) = 0;
virtual void DrawWindow( Controls::Base* control, int topHeight, bool inFocus ) = 0;
virtual void DrawHighlight( Controls::Base* control ) = 0;
virtual void DrawBackground( Controls::Base* control ) = 0;
virtual void DrawStatusBar( Controls::Base* control ) = 0;
virtual void DrawShadow( Controls::Base* control ) = 0;
virtual void DrawScrollBarBar( Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal ) = 0;
virtual void DrawScrollBar( Controls::Base* control, bool isHorizontal, bool bDepressed ) = 0;
virtual void DrawScrollButton( Controls::Base* control, int iDirection, bool bDepressed ) = 0;
virtual void DrawProgressBar( Controls::Base* control, bool isHorizontal, float progress) = 0;
virtual void DrawListBox( Controls::Base* control ) = 0;
virtual void DrawListBoxLine( Controls::Base* control, bool bSelected ) = 0;
virtual void DrawSlider( Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize) = 0;
virtual void DrawComboBox( Controls::Base* control ) = 0;
virtual void DrawComboBoxButton( Controls::Base* control, bool bDepressed ) = 0;
virtual void DrawKeyboardHighlight( Controls::Base* control, const Gwen::Rect& rect, int offset ) = 0;
//virtual void DrawComboBoxKeyboardHighlight( Controls::Base* control );
virtual void DrawToolTip( Controls::Base* control ) = 0;
virtual void DrawNumericUpDownButton( Controls::Base* control, bool bDepressed, bool bUp ) = 0;
virtual void DrawTreeButton( Controls::Base* control, bool bOpen ) = 0;
virtual void DrawTreeControl( Controls::Base* control ) = 0;
virtual void DrawTreeNode( Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot ) = 0;
virtual void DrawPropertyRow( Controls::Base* control, int iWidth, bool bBeingEdited ) = 0;
virtual void DrawPropertyTreeNode( Controls::Base* control, int BorderLeft, int BorderTop ) = 0;
virtual void DrawColorDisplay( Controls::Base* control, Gwen::Color color ) = 0;
virtual void DrawModalControl( Controls::Base* control ) = 0;
virtual void DrawMenuDivider( Controls::Base* control ) = 0;
virtual void SetRender( Gwen::Renderer::Base* renderer )
{
m_Render = renderer;
}
virtual Gwen::Renderer::Base* GetRender()
{
return m_Render;
}
virtual void DrawArrowDown( Gwen::Rect rect );
virtual void DrawArrowUp( Gwen::Rect rect );
virtual void DrawArrowLeft( Gwen::Rect rect );
virtual void DrawArrowRight( Gwen::Rect rect );
virtual void DrawCheck( Gwen::Rect rect );
public:
virtual Gwen::Font* GetDefaultFont()
{
return &m_DefaultFont;
}
virtual void SetDefaultFont( const Gwen::UnicodeString& strFacename, float fSize = 10.0f )
{
m_DefaultFont.facename = strFacename;
m_DefaultFont.size = fSize;
}
protected:
Gwen::Font m_DefaultFont;
Gwen::Renderer::Base* m_Render;
};
};
}
#endif