mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#ifndef GL_SHAPE_DRAWER_H
|
|
#define GL_SHAPE_DRAWER_H
|
|
|
|
class btCollisionShape;
|
|
class btShapeHull;
|
|
class btDiscreteDynamicsWorld;
|
|
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
#include "LinearMath/btVector3.h"
|
|
|
|
#include "BulletCollision/CollisionShapes/btShapeHull.h"
|
|
|
|
/// OpenGL shape drawing
|
|
class GL_ShapeDrawer
|
|
{
|
|
protected:
|
|
struct ShapeCache
|
|
{
|
|
struct Edge { btVector3 n[2];int v[2]; };
|
|
ShapeCache(btConvexShape* s) : m_shapehull(s) {}
|
|
btShapeHull m_shapehull;
|
|
btAlignedObjectArray<Edge> m_edges;
|
|
};
|
|
//clean-up memory of dynamically created shape hulls
|
|
btAlignedObjectArray<ShapeCache*> m_shapecaches;
|
|
unsigned int m_texturehandle;
|
|
bool m_textureenabled;
|
|
bool m_textureinitialized;
|
|
|
|
|
|
ShapeCache* cache(btConvexShape*);
|
|
|
|
virtual void drawSceneInternal(const btDiscreteDynamicsWorld* world, int pass);
|
|
|
|
public:
|
|
GL_ShapeDrawer();
|
|
|
|
virtual ~GL_ShapeDrawer();
|
|
|
|
|
|
|
|
virtual void drawScene(const btDiscreteDynamicsWorld* world, bool useShadows);
|
|
|
|
///drawOpenGL might allocate temporary memoty, stores pointer in shape userpointer
|
|
virtual void drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
|
virtual void drawShadow(btScalar* m, const btVector3& extrusion,const btCollisionShape* shape,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax);
|
|
|
|
bool enableTexture(bool enable) { bool p=m_textureenabled;m_textureenabled=enable;return(p); }
|
|
bool hasTextureEnabled() const
|
|
{
|
|
return m_textureenabled;
|
|
}
|
|
|
|
void drawSphere(btScalar r, int lats, int longs);
|
|
static void drawCoordSystem();
|
|
|
|
};
|
|
|
|
void OGL_displaylist_register_shape(btCollisionShape * shape);
|
|
void OGL_displaylist_clean();
|
|
|
|
#endif //GL_SHAPE_DRAWER_H
|
|
|