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erwin.coumans 33a41798cf more fixes to the 'make install' feature for both cmake and autotools
now autotools uses the same library naming as cmake: libBulletSoftBody, libBulletDynamics, libBulletCollision, libLinearMath
cmake doesn't install .svn folders anymore
cmake pkgconfig bullet.pc.cmake 'include' folder fixed (removed /bullet postfix)
added BulletCollision/CollisionShapes/btTriangleInfoMap.h to the install
2010-09-07 23:40:17 +00:00
Demos more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
Extras revert old change to bullet.pc.in file for autotools. Note that autotools builds/installs lowercase libraries and cmake uses upper/camel case. 2010-09-07 20:26:22 +00:00
Glut fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
lib fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
msvc autogenerated msvc 2005 projectfiles 2010-07-21 22:29:32 +00:00
src more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
UnitTests prepared some unit test for LinearMath 2010-07-24 01:16:42 +00:00
acinclude.m4 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_User_Manual.pdf Updated Bullet User Manual for Bullet 2.76. 2010-02-25 01:23:16 +00:00
bullet.pc.cmake more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
bullet.pc.in more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
BulletLicense.txt attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
ChangeLog bump up version to 2.77 in preparation for release. 2010-07-21 22:11:49 +00:00
CMakeLists.txt Only traverse into Demos_ps3 subfolder on MSVC compiler (not MinGW32) 2010-09-02 00:27:16 +00:00
config.h.in more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
configure.ac bump up version to 2.77 in preparation for release. 2010-07-21 22:11:49 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
test1.oec fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
VERSION bump up version to 2.77 in preparation for release. 2010-07-21 22:11:49 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com