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https://github.com/bulletphysics/bullet3
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108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
#ifndef BTG_WINDOW_INTERFACE_H
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#define BTG_WINDOW_INTERFACE_H
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typedef void (*btWheelCallback)(float deltax, float deltay);
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typedef void (*btResizeCallback)( float width, float height);
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typedef void (*btMouseMoveCallback)( float x, float y);
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typedef void (*btMouseButtonCallback)(int button, int state, float x, float y);
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typedef void (*btKeyboardCallback)(int keycode, int state);
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typedef void (*btRenderCallback) ();
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enum {
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BTG_ESCAPE = 27,
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BTG_F1 = 0xff00,
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BTG_F2,
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BTG_F3,
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BTG_F4,
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BTG_F5,
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BTG_F6,
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BTG_F7,
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BTG_F8,
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BTG_F9,
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BTG_F10,
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BTG_F11,
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BTG_F12,
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BTG_F13,
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BTG_F14,
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BTG_F15,
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BTG_LEFT_ARROW,
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BTG_RIGHT_ARROW,
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BTG_UP_ARROW,
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BTG_DOWN_ARROW,
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BTG_PAGE_UP,
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BTG_PAGE_DOWN,
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BTG_END,
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BTG_HOME,
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BTG_INSERT,
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BTG_DELETE
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};
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struct btgWindowConstructionInfo
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{
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int m_width;
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int m_height;
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bool m_fullscreen;
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int m_colorBitsPerPixel;
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void* m_windowHandle;
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const char* m_title;
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int m_openglVersion;
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btgWindowConstructionInfo(int width=1024, int height=768)
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:m_width(width),
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m_height(height),
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m_fullscreen(false),
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m_colorBitsPerPixel(32),
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m_windowHandle(0),
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m_title("title"),
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m_openglVersion(3)
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{
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}
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};
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class btgWindowInterface
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{
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public:
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virtual ~btgWindowInterface()
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{
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}
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virtual void createDefaultWindow(int width, int height, const char* title)
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{
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btgWindowConstructionInfo ci(width,height);
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ci.m_title = title;
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createWindow(ci);
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}
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virtual void createWindow(const btgWindowConstructionInfo& ci)=0;
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virtual void closeWindow()=0;
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virtual void runMainLoop()=0;
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virtual float getTimeInSeconds()=0;
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virtual bool requestedExit() const = 0;
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virtual void setRequestExit() = 0;
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virtual void startRendering()=0;
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virtual void endRendering()=0;
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virtual void setMouseMoveCallback(btMouseMoveCallback mouseCallback)=0;
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virtual void setMouseButtonCallback(btMouseButtonCallback mouseCallback)=0;
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virtual void setResizeCallback(btResizeCallback resizeCallback)=0;
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virtual void setWheelCallback(btWheelCallback wheelCallback)=0;
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virtual void setKeyboardCallback( btKeyboardCallback keyboardCallback)=0;
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virtual void setRenderCallback( btRenderCallback renderCallback) = 0;
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virtual void setWindowTitle(const char* title)=0;
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virtual float getRetinaScale() const =0;
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};
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#endif //BTG_WINDOW_INTERFACE_H
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