mirror of
https://github.com/bulletphysics/bullet3
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26531f3fbc
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef GWEN_GWEN_H
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#define GWEN_GWEN_H
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#include "Gwen/Macros.h"
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#include "Gwen/Config.h"
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#include "Gwen/Exports.h"
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#include "Gwen/Structures.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Canvas.h"
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#include "Gwen/Align.h"
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#include "Gwen/TextObject.h"
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// Enable the hook system (se Hook.h)
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#define GWEN_HOOKSYSTEM
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namespace Gwen
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{
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namespace Controls
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{
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class Base;
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class Canvas;
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}
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namespace Renderer
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{
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class Base;
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}
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namespace Debug
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{
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void GWEN_EXPORT Msg( const wchar_t* str, ... );
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void GWEN_EXPORT Msg( const char* str, ... );
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void GWEN_EXPORT AssertCheck( bool b, const char* strMsg );
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}
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namespace Colors
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{
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static const Color Black ( 0, 0, 0, 255 );
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static const Color Red ( 255, 0, 0, 255 );
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static const Color Yellow ( 255, 255, 0, 255 );
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static const Color White ( 255, 255, 255, 255 );
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static const Color Blue ( 0, 0, 255, 255 );
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static const Color Green ( 0, 255, 0, 255 );
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static const Color Grey ( 200, 200, 200, 255 );
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static const Color GreyLight( 230, 230, 230, 255 );
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static const Color GwenPink ( 255, 65, 199, 255 );
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};
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extern GWEN_EXPORT Controls::Base* HoveredControl;
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extern GWEN_EXPORT Controls::Base* KeyboardFocus;
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extern GWEN_EXPORT Controls::Base* MouseFocus;
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} //namespace Gwen
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#endif
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