bullet3/examples/ThirdPartyLibs/Gwen/Gwen.h
Erwin Coumans 26531f3fbc fix some warnings, disable gimpact by default in world importer,
use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now,
until we find the issue with some failing test cases in btMultiBody
fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable)
disable excessive debug printf in URDF2Bullet
2015-07-27 13:28:47 -07:00

86 lines
2.4 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
#ifndef GWEN_GWEN_H
#define GWEN_GWEN_H
#include "Gwen/Macros.h"
#include "Gwen/Config.h"
#include "Gwen/Exports.h"
#include "Gwen/Structures.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Canvas.h"
#include "Gwen/Align.h"
#include "Gwen/TextObject.h"
// Enable the hook system (se Hook.h)
#define GWEN_HOOKSYSTEM
namespace Gwen
{
namespace Controls
{
class Base;
class Canvas;
}
namespace Renderer
{
class Base;
}
namespace Debug
{
void GWEN_EXPORT Msg( const wchar_t* str, ... );
void GWEN_EXPORT Msg( const char* str, ... );
void GWEN_EXPORT AssertCheck( bool b, const char* strMsg );
}
namespace Colors
{
static const Color Black ( 0, 0, 0, 255 );
static const Color Red ( 255, 0, 0, 255 );
static const Color Yellow ( 255, 255, 0, 255 );
static const Color White ( 255, 255, 255, 255 );
static const Color Blue ( 0, 0, 255, 255 );
static const Color Green ( 0, 255, 0, 255 );
static const Color Grey ( 200, 200, 200, 255 );
static const Color GreyLight( 230, 230, 230, 255 );
static const Color GwenPink ( 255, 65, 199, 255 );
};
extern GWEN_EXPORT Controls::Base* HoveredControl;
extern GWEN_EXPORT Controls::Base* KeyboardFocus;
extern GWEN_EXPORT Controls::Base* MouseFocus;
} //namespace Gwen
#endif