mirror of
https://github.com/bulletphysics/bullet3
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148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
#pragma once
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#ifndef GWEN_SKINS_TEXTURING_H
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#define GWEN_SKINS_TEXTURING_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Texture.h"
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namespace Gwen
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{
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namespace Skin
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{
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namespace Texturing
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{
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struct Single
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{
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Single()
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{
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texture = NULL;
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}
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void Init( Texture* pTexture, float x, float y, float w, float h )
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{
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texture = pTexture;
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float texw = texture->width;
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float texh = texture->height;
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uv[0] = x / texw;
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uv[1] = y / texh;
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uv[2] = (x+w) / texw;
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uv[3] = (y+h) / texh;
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}
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void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
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{
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render->SetDrawColor( col );
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render->DrawTexturedRect( texture, r, uv[0], uv[1],uv[2], uv[3] );
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}
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Texture* texture;
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float uv[4];
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};
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struct Bordered
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{
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Bordered()
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{
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texture = NULL;
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}
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void Init( Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f )
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{
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texture = pTexture;
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margin = in_margin;
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SetRect( 0, x, y, margin.left, margin.top );
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SetRect( 1, x+margin.left, y, w - margin.left - margin.right - 1, margin.top );
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SetRect( 2, (x + w) - margin.right, y, margin.right, margin.top );
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SetRect( 3, x, y+margin.top, margin.left, h - margin.top - margin.bottom - 1 );
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SetRect( 4, x+margin.left, y+margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1 );
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SetRect( 5, (x + w) - margin.right, y+margin.top, margin.right, h - margin.top - margin.bottom - 1 );
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SetRect( 6, x, (y+h)-margin.bottom, margin.left, margin.bottom );
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SetRect( 7, x+margin.left, (y+h)-margin.bottom, w - margin.left - margin.right - 1, margin.bottom );
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SetRect( 8, (x + w) - margin.right, (y+h)-margin.bottom, margin.right, margin.bottom );
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margin.left *= DrawMarginScale;
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margin.right *= DrawMarginScale;
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margin.top *= DrawMarginScale;
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margin.bottom *= DrawMarginScale;
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width = w - x;
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height = h - y;
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}
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void SetRect( int iNum, float x, float y, float w, float h )
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{
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float texw = texture->width;
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float texh = texture->height;
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//x -= 1.0f;
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//y -= 1.0f;
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rects[iNum].uv[0] = x / texw;
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rects[iNum].uv[1] = y / texh;
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rects[iNum].uv[2] = (x+w) / texw;
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rects[iNum].uv[3] = (y+h) / texh;
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// rects[iNum].uv[0] += 1.0f / texture->width;
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// rects[iNum].uv[1] += 1.0f / texture->width;
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}
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void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
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{
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render->SetDrawColor( col );
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if ( r.w < width && r.h < height )
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{
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render->DrawTexturedRect( texture,
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r,
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rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3] );
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return;
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}
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DrawRect( render, 0, r.x, r.y, margin.left, margin.top );
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DrawRect( render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top );
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DrawRect( render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top );
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DrawRect( render, 3, r.x, r.y+margin.top, margin.left, r.h - margin.top - margin.bottom );
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DrawRect( render, 4, r.x + margin.left, r.y+margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom );
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DrawRect( render, 5, (r.x + r.w) - margin.right, r.y+margin.top, margin.right, r.h - margin.top - margin.bottom );
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DrawRect( render, 6, r.x, (r.y+r.h) - margin.bottom, margin.left, margin.bottom );
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DrawRect( render, 7, r.x + margin.left, (r.y+r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom );
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DrawRect( render, 8, (r.x + r.w) - margin.right, (r.y+r.h) - margin.bottom, margin.right, margin.bottom );
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}
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void DrawRect( Gwen::Renderer::Base* render, int i, int x, int y, int w, int h )
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{
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render->DrawTexturedRect( texture,
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Gwen::Rect( x, y, w, h ),
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rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3] );
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}
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Texture* texture;
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struct SubRect
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{
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float uv[4];
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};
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SubRect rects[9];
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Margin margin;
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float width;
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float height;
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};
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}
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}
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}
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#endif
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