bullet3/Extras/sph
erwin.coumans 47a4435a9a Make is easier to compile Bullet/Extras/sph:
1) use $(CUDA_INC_PATH) for CUDA include path
2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h)
3) remove pre-linked glee*.lib, but include glee.c directly
2009-06-10 22:44:27 +00:00
..
common Make is easier to compile Bullet/Extras/sph: 2009-06-10 22:44:27 +00:00
fluids Make is easier to compile Bullet/Extras/sph: 2009-06-10 22:44:27 +00:00
cmp.sh Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA. 2009-05-13 22:28:03 +00:00
fluid_system_host.linkinfo Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA. 2009-05-13 22:28:03 +00:00
fluids_2005.sln Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA. 2009-05-13 22:28:03 +00:00
fluids_2005.vcproj Make is easier to compile Bullet/Extras/sph: 2009-06-10 22:44:27 +00:00
fluids.vcproj Make is easier to compile Bullet/Extras/sph: 2009-06-10 22:44:27 +00:00
main.cpp Make is easier to compile Bullet/Extras/sph: 2009-06-10 22:44:27 +00:00
READ_ME.txt Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA. 2009-05-13 22:28:03 +00:00