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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
43 lines
832 B
C++
43 lines
832 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROGRESSBAR_H
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#define GWEN_CONTROLS_PROGRESSBAR_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT ProgressBar : public Label
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{
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public:
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GWEN_CONTROL(ProgressBar, Label);
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virtual void Render(Skin::Base* skin);
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virtual void SetVertical() { m_bHorizontal = false; }
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virtual void SetHorizontal() { m_bHorizontal = true; }
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virtual void SetValue(float val);
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virtual float GetValue() const { return m_fProgress; }
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virtual void SetAutoLabel(bool b) { m_bAutoLabel = b; }
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protected:
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float m_fProgress;
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bool m_bHorizontal;
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bool m_bAutoLabel;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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