bullet3/examples/OpenGLWindow/Shaders
2020-09-07 16:52:14 -07:00
..
createShadowMapInstancingPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
createShadowMapInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
createShadowMapInstancingVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
instancingPS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
instancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
instancingVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
linesPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
linesVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
pointSpritePS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
pointSpriteVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
pointSpriteVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
projectiveTextureInstancingPS.glsl Fixed a bug in projective texture shader. 2018-05-03 10:46:59 -07:00
projectiveTextureInstancingPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
projectiveTextureInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
projectiveTextureInstancingVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
segmentationMaskInstancingPS.glsl expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
segmentationMaskInstancingPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
segmentationMaskInstancingVS.glsl PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00
segmentationMaskInstancingVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
useShadowMapInstancingPS.glsl expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
useShadowMapInstancingPS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
useShadowMapInstancingVS.glsl expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00
useShadowMapInstancingVS.h expose shadowmap intensity to PyBullet API 2020-09-07 16:52:14 -07:00