mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
809 lines
22 KiB
C++
809 lines
22 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
///The 3 following lines include the CPU implementation of the kernels, keep them in this order.
|
|
#include "BulletMultiThreaded/btGpuDefines.h"
|
|
#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
|
#include "BulletMultiThreaded/btGpuUtilsSharedCode.h"
|
|
|
|
|
|
|
|
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
|
|
|
|
#include "btGpuDemoPairCache.h"
|
|
|
|
#include "btGpuDemoDynamicsWorld.h"
|
|
#include "GLDebugFont.h"
|
|
|
|
#define USE_CUDA_DEMO_PAIR_CASHE 0
|
|
|
|
#define SPEC_TEST 0
|
|
#define OECAKE_LOADER 1
|
|
|
|
#ifdef _DEBUG
|
|
// #define LARGE_DEMO 0
|
|
#define LARGE_DEMO 1
|
|
#else
|
|
#define LARGE_DEMO 1
|
|
#endif
|
|
|
|
#if LARGE_DEMO
|
|
///create 512 (8x8x8) dynamic object
|
|
// #define ARRAY_SIZE_X 116
|
|
// #define ARRAY_SIZE_Y 116
|
|
|
|
// #define ARRAY_SIZE_X 228
|
|
// #define ARRAY_SIZE_Y 228
|
|
// #define ARRAY_SIZE_X 256
|
|
// #define ARRAY_SIZE_Y 156
|
|
#define ARRAY_SIZE_X 50
|
|
#define ARRAY_SIZE_Y 100
|
|
#define ARRAY_SIZE_Z 1
|
|
#else
|
|
///create 125 (5x5x5) dynamic object
|
|
#define ARRAY_SIZE_X 5
|
|
#define ARRAY_SIZE_Y 5
|
|
// #define ARRAY_SIZE_Z 5
|
|
#define ARRAY_SIZE_Z 1
|
|
#endif
|
|
|
|
|
|
//maximum number of objects (and allow user to shoot additional boxes)
|
|
#define NUM_SMALL_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z)
|
|
#define MAX_PROXIES (NUM_SMALL_PROXIES + 1024)
|
|
#define MAX_LARGE_PROXIES 0
|
|
#define MAX_SMALL_PROXIES (MAX_PROXIES - MAX_LARGE_PROXIES)
|
|
|
|
///scaling of the objects (0.1 = 20 centimeter boxes )
|
|
//#define SCALING 0.1
|
|
#define SCALING 1
|
|
#define START_POS_X 0
|
|
#define START_POS_Y 0
|
|
#define START_POS_Z 0
|
|
|
|
#include "BasicDemo.h"
|
|
#include "GlutStuff.h"
|
|
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
|
#include "btBulletDynamicsCommon.h"
|
|
#include <stdio.h> //printf debugging
|
|
|
|
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
|
|
|
#ifdef BT_USE_CUDA
|
|
#include "../Extras/CUDA/btCudaBroadphase.h"
|
|
#else
|
|
#include "BulletMultiThreaded/btGpu3DGridBroadphase.h"
|
|
#endif
|
|
|
|
btScalar gTimeStep = btScalar(1./60.);
|
|
|
|
bool gbDrawBatches = false;
|
|
int gSelectedBatch = CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES;
|
|
#ifdef BT_USE_CUDA
|
|
bool gUseCPUSolver = false;
|
|
#else
|
|
bool gUseCPUSolver = true;
|
|
#endif //BT_USE_CUDA
|
|
|
|
bool gUseBulletNarrowphase = false;
|
|
|
|
#include "oecakeLoader.h"
|
|
|
|
|
|
class BasicDemoOecakeLoader : public BasicOECakeReader
|
|
{
|
|
|
|
BasicDemo* m_demo;
|
|
|
|
public:
|
|
|
|
BasicDemoOecakeLoader(BasicDemo* demo)
|
|
:m_demo(demo)
|
|
{
|
|
|
|
}
|
|
|
|
virtual void createBodyForCompoundShape(btCompoundShape* compoundTmpShape,bool addConstraint, const btTransform& worldTransform, btScalar mass)
|
|
{
|
|
|
|
btDefaultMotionState* myMotionState= 0;
|
|
|
|
btVector3 aabbMin,aabbMax;
|
|
compoundTmpShape->getAabb(btTransform::getIdentity(),aabbMin,aabbMax);
|
|
int numSpheres = compoundTmpShape->getNumChildShapes();
|
|
btAssert(numSpheres>0);
|
|
if (numSpheres>8)
|
|
{
|
|
printf("error: exceeded 8 spheres\n");
|
|
return;
|
|
}
|
|
|
|
btVector3* positions = new btVector3[numSpheres];
|
|
btScalar* radii = new btScalar[numSpheres];
|
|
|
|
for (int i=0;i<numSpheres;i++)
|
|
{
|
|
btAssert(compoundTmpShape->getChildShape(i)->getShapeType()== SPHERE_SHAPE_PROXYTYPE);
|
|
btSphereShape* sphereShape = (btSphereShape*)compoundTmpShape->getChildShape(i);
|
|
radii[i]=sphereShape->getRadius();
|
|
positions[i] = compoundTmpShape->getChildTransform(i).getOrigin();
|
|
}
|
|
|
|
btMultiSphereShape* multiSphere = new btMultiSphereShape(positions,radii,numSpheres);
|
|
m_demo->addCollisionShape(multiSphere);
|
|
|
|
btVector3 localInertia(0,0,0);
|
|
if (mass)
|
|
{
|
|
myMotionState = new btDefaultMotionState(worldTransform);
|
|
multiSphere->calculateLocalInertia(mass,localInertia);
|
|
}
|
|
|
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
|
btRigidBody* body = new btRigidBody(mass,myMotionState,multiSphere,localInertia);
|
|
body->setLinearFactor(btVector3(1,1,0));
|
|
body->setAngularFactor(btVector3(0,0,1));
|
|
|
|
body->setWorldTransform(worldTransform);
|
|
|
|
|
|
m_demo->getDynamicsWorld()->addRigidBody(body);
|
|
|
|
if (addConstraint)
|
|
{
|
|
btVector3 pivotInA(0,0,0);
|
|
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,pivotInA);
|
|
m_demo->getDynamicsWorld()->addConstraint(p2p);
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|
|
void BasicDemo::clientMoveAndDisplay()
|
|
{
|
|
updateCamera();
|
|
glDisable(GL_LIGHTING);
|
|
glColor3f(1.f, 1.f, 1.f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glDisable(GL_TEXTURE_2D); // we always draw wireframe in this demo
|
|
|
|
//simple dynamics world doesn't handle fixed-time-stepping
|
|
float ms = getDeltaTimeMicroseconds();
|
|
|
|
///step the simulation
|
|
if (m_dynamicsWorld)
|
|
{
|
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
|
btGpuDemoPairCache* pc = (btGpuDemoPairCache*)m_dynamicsWorld->getPairCache();
|
|
pc->m_numSmallProxies = m_dynamicsWorld->getNumCollisionObjects(); // - 1; // exclude floor
|
|
#endif
|
|
m_dynamicsWorld->stepSimulation(gTimeStep,0);//ms / 1000000.f);
|
|
//optional but useful: debug drawing
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
}
|
|
renderme();
|
|
|
|
ms = getDeltaTimeMicroseconds();
|
|
|
|
glFlush();
|
|
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void BasicDemo::displayCallback(void) {
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
renderme();
|
|
|
|
//optional but useful: debug drawing to detect problems
|
|
if (m_dynamicsWorld)
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
#define POS_OFFS_X (ARRAY_SIZE_X * SCALING + 20)
|
|
#define POS_OFFS_Y (ARRAY_SIZE_Y * SCALING + 10)
|
|
#define POS_OFFS_Z (ARRAY_SIZE_Z * SCALING)
|
|
|
|
#if OECAKE_LOADER
|
|
btVector3 gWorldMin(-200, 0, 0);
|
|
btVector3 gWorldMax( 200, 200, 0);
|
|
#else
|
|
btVector3 gWorldMin(-POS_OFFS_X, -POS_OFFS_Y, -POS_OFFS_Z);
|
|
btVector3 gWorldMax( POS_OFFS_X, POS_OFFS_Y, POS_OFFS_Z);
|
|
#endif
|
|
|
|
//btGpuDemoPairCache* gPairCache;
|
|
btOverlappingPairCache* gPairCache;
|
|
|
|
|
|
static btScalar fRandMinMax(btScalar fMin, btScalar fMax)
|
|
{
|
|
btScalar fr = btScalar(rand()) / btScalar(RAND_MAX);
|
|
return fMax - (fMax - fMin) * fr;
|
|
}
|
|
|
|
|
|
void BasicDemo::initPhysics()
|
|
{
|
|
setTexturing(false);
|
|
setShadows(false);
|
|
|
|
#if OECAKE_LOADER
|
|
setCameraDistance(80.);
|
|
m_cameraTargetPosition.setValue(50, 10, 0);
|
|
#else
|
|
#if LARGE_DEMO
|
|
setCameraDistance(btScalar(SCALING*100.));
|
|
#else
|
|
setCameraDistance(btScalar(SCALING*20.));
|
|
#endif
|
|
m_cameraTargetPosition.setValue(START_POS_X, -START_POS_Y-20, START_POS_Z);
|
|
#endif
|
|
m_azi = btScalar(0.f);
|
|
m_ele = btScalar(0.f);
|
|
|
|
///collision configuration contains default setup for memory, collision setup
|
|
|
|
btDefaultCollisionConstructionInfo dci;
|
|
dci.m_defaultMaxPersistentManifoldPoolSize=50000;
|
|
dci.m_defaultMaxCollisionAlgorithmPoolSize=50000;
|
|
|
|
m_collisionConfiguration = new btDefaultCollisionConfiguration(dci);
|
|
|
|
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
|
m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new btEmptyAlgorithm::CreateFunc);
|
|
|
|
m_dispatcher->setNearCallback(cudaDemoNearCallback);
|
|
|
|
|
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
|
gPairCache = new (btAlignedAlloc(sizeof(btGpuDemoPairCache),16)) btGpuDemoPairCache(MAX_PROXIES, 24, MAX_SMALL_PROXIES);
|
|
#else
|
|
gPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16))btHashedOverlappingPairCache();
|
|
#endif
|
|
|
|
|
|
btVector3 numOfCells = (gWorldMax - gWorldMin) / (2. * SCALING);
|
|
int numOfCellsX = (int)numOfCells[0];
|
|
int numOfCellsY = (int)numOfCells[1];
|
|
int numOfCellsZ = (int)numOfCells[2];
|
|
|
|
// m_broadphase = new btAxisSweep3(gWorldMin, gWorldMax, MAX_PROXIES,gPairCache);
|
|
m_broadphase = new btDbvtBroadphase(gPairCache);
|
|
// m_broadphase = new btGpu3DGridBroadphase(gPairCache, gWorldMin, gWorldMax,numOfCellsX, numOfCellsY, numOfCellsZ,MAX_SMALL_PROXIES,10,24,24);
|
|
// m_broadphase = new btCudaBroadphase(gPairCache, gWorldMin, gWorldMax,numOfCellsX, numOfCellsY, numOfCellsZ,MAX_SMALL_PROXIES,10,24,24);
|
|
|
|
|
|
///the default constraint solver
|
|
m_solver = new btSequentialImpulseConstraintSolver();
|
|
|
|
btGpuDemoDynamicsWorld* pDdw = new btGpuDemoDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration, MAX_PROXIES);
|
|
m_dynamicsWorld = pDdw;
|
|
pDdw->getSimulationIslandManager()->setSplitIslands(true);
|
|
pDdw->setObjRad(SCALING);
|
|
pDdw->setWorldMin(gWorldMin);
|
|
pDdw->setWorldMax(gWorldMax);
|
|
// gUseCPUSolver = true;
|
|
pDdw->setUseCPUSolver(gUseCPUSolver);
|
|
gUseBulletNarrowphase = false;
|
|
pDdw->setUseBulletNarrowphase(gUseBulletNarrowphase);
|
|
|
|
// m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
|
m_dynamicsWorld->setGravity(btVector3(0,-10.,0));
|
|
m_dynamicsWorld->getSolverInfo().m_numIterations = 4;
|
|
|
|
{
|
|
//create a few dynamic rigidbodies
|
|
// Re-using the same collision is better for memory usage and performance
|
|
|
|
|
|
|
|
#if 1
|
|
#define SPRADIUS btScalar(SCALING*0.1f)
|
|
#define SPRPOS btScalar(SCALING*0.05f)
|
|
static btVector3 sSphPos[8];
|
|
|
|
for (int k=0;k<8;k++)
|
|
{
|
|
sSphPos[k].setValue((k-4)*0.25*SCALING,0,0);
|
|
}
|
|
|
|
btVector3 inertiaHalfExtents(SPRADIUS, SPRADIUS, SPRADIUS);
|
|
static btScalar sSphRad[8] =
|
|
{
|
|
// SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS,SPRADIUS, SPRADIUS, SPRADIUS, 0.3
|
|
SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS,SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS
|
|
};
|
|
// sSphPos[0].setX(sSphPos[0].getX()-0.15);
|
|
#undef SPR
|
|
btMultiSphereShape* colShape[2];
|
|
colShape[0] = new btMultiSphereShape( sSphPos, sSphRad, 8);
|
|
colShape[1] = new btMultiSphereShape( sSphPos, sSphRad, 2);
|
|
|
|
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
|
m_collisionShapes.push_back(colShape[0]);
|
|
m_collisionShapes.push_back(colShape[1]);
|
|
#endif
|
|
|
|
/// Create Dynamic Objects
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
|
|
btScalar mass(0.f);
|
|
|
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
bool isDynamic = (mass != 0.f);
|
|
|
|
btVector3 localInertia(0,0,0);
|
|
|
|
#if OECAKE_LOADER
|
|
BasicDemoOecakeLoader loader(this);
|
|
if (!loader.processFile("test1.oec"))
|
|
{
|
|
loader.processFile("../../test1.oec");
|
|
}
|
|
#if 0 // perfomance test : work-in-progress
|
|
{ // add more object, but share their shapes
|
|
int numNewObjects = 500;
|
|
mass = 1.f;
|
|
for(int n_obj = 0; n_obj < numNewObjects; n_obj++)
|
|
{
|
|
btDefaultMotionState* myMotionState= 0;
|
|
btVector3 localInertia(0,0,0);
|
|
btTransform worldTransform;
|
|
worldTransform.setIdentity();
|
|
btScalar fx = fRandMinMax(-30., 30.);
|
|
btScalar fy = fRandMinMax(5., 30.);
|
|
worldTransform.setOrigin(btVector3(fx, fy, 0.f));
|
|
int sz = m_collisionShapes.size();
|
|
btMultiSphereShape* multiSphere = (btMultiSphereShape*)m_collisionShapes[1];
|
|
myMotionState = new btDefaultMotionState(worldTransform);
|
|
multiSphere->calculateLocalInertia(mass, localInertia);
|
|
btRigidBody* body = new btRigidBody(mass,myMotionState,multiSphere,localInertia);
|
|
body->setLinearFactor(btVector3(1,1,0));
|
|
body->setAngularFactor(btVector3(0,0,1));
|
|
body->setWorldTransform(worldTransform);
|
|
getDynamicsWorld()->addRigidBody(body);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
#if (!SPEC_TEST)
|
|
float start_x = START_POS_X - ARRAY_SIZE_X * SCALING;
|
|
float start_y = START_POS_Y - ARRAY_SIZE_Y * SCALING;
|
|
float start_z = START_POS_Z - ARRAY_SIZE_Z * SCALING;
|
|
|
|
int collisionShapeIndex = 0;
|
|
for (int k=0;k<ARRAY_SIZE_Y;k++)
|
|
{
|
|
for (int i=0;i<ARRAY_SIZE_X;i++)
|
|
{
|
|
for(int j = 0;j<ARRAY_SIZE_Z;j++)
|
|
{
|
|
float offs = (2. * (float)rand() / (float)RAND_MAX - 1.f) * 0.05f;
|
|
startTransform.setOrigin(SCALING*btVector3(
|
|
2.0*SCALING*i + start_x + offs,
|
|
2.0*SCALING*k + start_y + offs,
|
|
2.0*SCALING*j + start_z));
|
|
|
|
if (isDynamic)
|
|
colShape[collisionShapeIndex]->calculateLocalInertia(mass,localInertia);
|
|
|
|
|
|
|
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
|
//btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,colShape[collisionShapeIndex],localInertia);
|
|
collisionShapeIndex = 1 - collisionShapeIndex;
|
|
rbInfo.m_startWorldTransform=startTransform;
|
|
btRigidBody* body = new btRigidBody(rbInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
}
|
|
}
|
|
}
|
|
#else//SPEC_TEST
|
|
// narrowphase test - 2 bodies at the same position
|
|
float start_x = START_POS_X;
|
|
// float start_y = START_POS_Y;
|
|
float start_y = gWorldMin[1] + SCALING * 0.7f + 5.f;
|
|
float start_z = START_POS_Z;
|
|
startTransform.setOrigin(SCALING*btVector3(start_x,start_y,start_z));
|
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,colShape[0],localInertia);
|
|
rbInfo.m_startWorldTransform=startTransform;
|
|
btRigidBody* body = new btRigidBody(rbInfo);
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
btPoint2PointConstraint * p2pConstr = new btPoint2PointConstraint(*body, btVector3(1., 0., 0.));
|
|
m_dynamicsWorld->addConstraint(p2pConstr);
|
|
|
|
startTransform.setOrigin(SCALING*btVector3(start_x-2.f, start_y,start_z));
|
|
rbInfo.m_startWorldTransform=startTransform;
|
|
btRigidBody* body1 = new btRigidBody(rbInfo);
|
|
m_dynamicsWorld->addRigidBody(body1);
|
|
|
|
p2pConstr = new btPoint2PointConstraint(*body, *body1, btVector3(-1., 0., 0.), btVector3(1., 0., 0.));
|
|
m_dynamicsWorld->addConstraint(p2pConstr);
|
|
|
|
|
|
#endif//SPEC_TEST
|
|
#endif //OE_CAKE_LOADER
|
|
}
|
|
// now set Ids used by collision detector and constraint solver
|
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
|
for(int i = 0; i < numObjects; i++)
|
|
{
|
|
btCollisionObject* colObj = collisionObjects[i];
|
|
colObj->setCompanionId(i+1); // 0 reserved for the "world" object
|
|
btCollisionShape* pShape = colObj->getCollisionShape();
|
|
int shapeType = pShape->getShapeType();
|
|
if(shapeType == MULTI_SPHERE_SHAPE_PROXYTYPE)
|
|
{
|
|
btMultiSphereShape* pMs = (btMultiSphereShape*)pShape;
|
|
int numSpheres = pMs->getSphereCount();
|
|
pDdw->addMultiShereObject(numSpheres, i + 1);
|
|
for(int j = 0; j < numSpheres; j++)
|
|
{
|
|
btVector3 sphPos = pMs->getSpherePosition(j);
|
|
float sphRad = pMs->getSphereRadius(j);
|
|
pDdw->addSphere(sphPos, sphRad);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
btAssert(0);
|
|
}
|
|
}
|
|
#if OECAKE_LOADER
|
|
clientResetScene();
|
|
#endif
|
|
}
|
|
|
|
void BasicDemo::clientResetScene()
|
|
{
|
|
DemoApplication::clientResetScene();
|
|
#if OECAKE_LOADER
|
|
return;
|
|
#endif
|
|
#if SPEC_TEST
|
|
{
|
|
float start_x = START_POS_X;
|
|
// float start_y = START_POS_Y;
|
|
float start_y = gWorldMin[1] + SCALING * 0.7f + 5.f;
|
|
float start_z = START_POS_Z;
|
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
for(int n = 0; n < numObjects; n++)
|
|
{
|
|
btCollisionObject* colObj = collisionObjects[n];
|
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
|
if(!n)
|
|
{
|
|
startTransform.setOrigin(SCALING*btVector3(start_x,start_y,start_z));
|
|
}
|
|
else
|
|
{
|
|
// startTransform.setOrigin(SCALING*btVector3(start_x+0.1f,start_y+SCALING * 0.7f * 2.f, start_z));
|
|
startTransform.setOrigin(SCALING*btVector3(start_x-2.f,start_y, start_z));
|
|
}
|
|
rb->setCenterOfMassTransform(startTransform);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
// we don't use motionState, so reset transforms here
|
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
|
|
|
float start_x = START_POS_X - ARRAY_SIZE_X * SCALING;
|
|
float start_y = START_POS_Y - ARRAY_SIZE_Y * SCALING;
|
|
float start_z = START_POS_Z - ARRAY_SIZE_Z * SCALING;
|
|
btTransform startTransform;
|
|
startTransform.setIdentity();
|
|
|
|
for(int n = 0; n < numObjects; n++)
|
|
{
|
|
btCollisionObject* colObj = collisionObjects[n];
|
|
colObj->setCompanionId(n);
|
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
|
int offs = ARRAY_SIZE_X * ARRAY_SIZE_Z;
|
|
int indx = n;
|
|
int ky = indx / offs;
|
|
indx -= ky * offs;
|
|
int kx = indx / ARRAY_SIZE_Z;
|
|
indx -= kx * ARRAY_SIZE_Z;
|
|
int kz = indx;
|
|
startTransform.setOrigin(SCALING*btVector3(
|
|
2.0*SCALING*kx + start_x,
|
|
2.0*SCALING*ky + start_y,
|
|
2.0*SCALING*kz + start_z));
|
|
rb->setCenterOfMassTransform(startTransform);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void BasicDemo::exitPhysics()
|
|
{
|
|
|
|
//cleanup in the reverse order of creation/initialization
|
|
|
|
//remove the rigidbodies from the dynamics world and delete them
|
|
int i;
|
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
|
{
|
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
|
btRigidBody* body = btRigidBody::upcast(obj);
|
|
if (body && body->getMotionState())
|
|
{
|
|
delete body->getMotionState();
|
|
}
|
|
m_dynamicsWorld->removeCollisionObject( obj );
|
|
delete obj;
|
|
}
|
|
|
|
//delete collision shapes
|
|
for (int j=0;j<m_collisionShapes.size();j++)
|
|
{
|
|
btCollisionShape* shape = m_collisionShapes[j];
|
|
delete shape;
|
|
}
|
|
|
|
delete m_dynamicsWorld;
|
|
|
|
delete m_solver;
|
|
|
|
delete m_broadphase;
|
|
|
|
delete m_dispatcher;
|
|
|
|
delete m_collisionConfiguration;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void BasicDemo::keyboardCallback(unsigned char key, int x, int y)
|
|
{
|
|
(void)x;
|
|
(void)y;
|
|
switch (key)
|
|
{
|
|
case 'q' :
|
|
exitPhysics();
|
|
exit(0);
|
|
break;
|
|
case 'c' :
|
|
{
|
|
gbDrawBatches = !gbDrawBatches;
|
|
break;
|
|
}
|
|
case 'b' :
|
|
{
|
|
gSelectedBatch++;
|
|
gSelectedBatch %= (CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES + 1);
|
|
break;
|
|
}
|
|
case 'u' :
|
|
{
|
|
btGpuDemoDynamicsWorld* pDdw = (btGpuDemoDynamicsWorld*)m_dynamicsWorld;
|
|
gUseCPUSolver = !gUseCPUSolver;
|
|
pDdw->setUseCPUSolver(gUseCPUSolver);
|
|
break;
|
|
}
|
|
case 'j' :
|
|
{
|
|
btGpuDemoDynamicsWorld* pDdw = (btGpuDemoDynamicsWorld*)m_dynamicsWorld;
|
|
gUseBulletNarrowphase = !gUseBulletNarrowphase;
|
|
pDdw->setUseBulletNarrowphase(gUseBulletNarrowphase);
|
|
if(gUseBulletNarrowphase)
|
|
{
|
|
m_dispatcher->setNearCallback(btCollisionDispatcher::defaultNearCallback);
|
|
}
|
|
else
|
|
{
|
|
m_dispatcher->setNearCallback(cudaDemoNearCallback);
|
|
}
|
|
break;
|
|
}
|
|
default :
|
|
{
|
|
DemoApplication::keyboardCallback(key, x, y);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(key == ' ')
|
|
{
|
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
|
((btGpuDemoPairCache*)gPairCache)->reset();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
#define BATCH_NUM_COLORS 12
|
|
|
|
const float cBatchColorTab[BATCH_NUM_COLORS * 3] =
|
|
{
|
|
1.f, 0.f, 0.f,
|
|
0.f, 1.f, 0.f,
|
|
0.f, 0.f, 1.f,
|
|
1.f, 1.f, 0.f,
|
|
0.f, 1.f, 1.f,
|
|
1.f, 0.f, 1.f,
|
|
1.f, .5f, 0.f,
|
|
.5f, 1.f, 0.f,
|
|
0.f, 1.f, .5f,
|
|
0.f, .5f, 1.f,
|
|
.5f, 0.f, 1.f,
|
|
1.f, 0.f, .5f
|
|
};
|
|
|
|
|
|
void BasicDemo::DrawConstraintInfo()
|
|
{
|
|
int fontW = 10; // hack, could be changed
|
|
int fontH = 14; // hack, could be changed
|
|
char buf[32];
|
|
float xOffs;
|
|
float yOffs = fontH * 2;
|
|
glDisable(GL_LIGHTING);
|
|
glColor3f(1, 1, 1);
|
|
sprintf(buf,"solver on %s", gUseCPUSolver ? "CPU" : "CUDA");
|
|
xOffs = m_glutScreenWidth - (strlen(buf) + 1) * fontW;
|
|
GLDebugDrawString(xOffs, yOffs,buf);
|
|
yOffs += fontH;
|
|
btGpuDemoDynamicsWorld* cddw = (btGpuDemoDynamicsWorld*)m_dynamicsWorld;
|
|
for(int i = 0; i < CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES; i++)
|
|
{
|
|
const float* pCol = cBatchColorTab + i * 3;
|
|
glColor3f(pCol[0], pCol[1], pCol[2]);
|
|
sprintf(buf,"%2d : %5d", i, cddw->m_numInBatches[i]);
|
|
xOffs = m_glutScreenWidth - (strlen(buf) + 1) * fontW;
|
|
GLDebugDrawString(xOffs, yOffs,buf);
|
|
yOffs += fontH;
|
|
}
|
|
}
|
|
|
|
|
|
void BasicDemo::renderme()
|
|
{
|
|
renderscene(0);
|
|
if(gbDrawBatches)
|
|
{
|
|
((btGpuDemoDynamicsWorld*)m_dynamicsWorld)->debugDrawConstraints(gSelectedBatch, cBatchColorTab);
|
|
}
|
|
|
|
// if (0)
|
|
if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
|
|
{
|
|
setOrthographicProjection();
|
|
int xOffset = 10.f;
|
|
int yStart = 20.f;
|
|
int yIncr = 20.f;
|
|
showProfileInfo(xOffset, yStart, yIncr);
|
|
DrawConstraintInfo();
|
|
outputDebugInfo(xOffset, yStart, yIncr);
|
|
resetPerspectiveProjection();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
extern int gNumClampedCcdMotions;
|
|
#define SHOW_NUM_DEEP_PENETRATIONS 1
|
|
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
|
extern int gNumDeepPenetrationChecks;
|
|
extern int gNumSplitImpulseRecoveries;
|
|
extern int gNumGjkChecks;
|
|
extern int gNumAlignedAllocs;
|
|
extern int gNumAlignedFree;
|
|
extern int gTotalBytesAlignedAllocs;
|
|
#endif //
|
|
|
|
|
|
void BasicDemo::outputDebugInfo(int & xOffset,int & yStart, int yIncr)
|
|
{
|
|
char buf[124];
|
|
glDisable(GL_LIGHTING);
|
|
glColor3f(0, 0, 0);
|
|
|
|
sprintf(buf,"mouse move+buttons to interact");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"space to reset");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"cursor keys and z,x to navigate");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"i to toggle simulation, s single step");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"q to quit");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"h to toggle help text");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"p to toggle profiling (+results to file)");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"c to toggle constraint drawing");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"b to draw single constraint batch");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"u to toggle between CPU and CUDA solvers");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
|
|
sprintf(buf,"d to toggle between different batch builders");
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
if (getDynamicsWorld())
|
|
{
|
|
|
|
sprintf(buf,"# objects = %d",getDynamicsWorld()->getNumCollisionObjects());
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
|
|
sprintf(buf,"# pairs = %d",getDynamicsWorld()->getBroadphase()->getOverlappingPairCache()->getNumOverlappingPairs());
|
|
GLDebugDrawString(xOffset,yStart,buf);
|
|
yStart += yIncr;
|
|
}
|
|
} // BasicDemo::outputDebugInfo()
|