mirror of
https://github.com/bulletphysics/bullet3
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152e3da3e4
for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2) Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance. |
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b3RobotSimAPI.cpp | ||
b3RobotSimAPI.h | ||
GripperGraspExample.cpp | ||
GripperGraspExample.h | ||
KukaGraspExample.cpp | ||
KukaGraspExample.h | ||
R2D2GraspExample.cpp | ||
R2D2GraspExample.h |