bullet3/examples/RoboticsLearning/b3RobotSimAPI.h
Erwin Coumans 8f546acbe8 disable keyboard toggle in Linux/X11
revert num solver iterations to 50 (from 150)
set solver iterations for one gripper grasp to 150
2017-02-16 15:56:42 -08:00

175 lines
4.5 KiB
C++

#ifndef B3_ROBOT_SIM_API_H
#define B3_ROBOT_SIM_API_H
///todo: remove those includes from this header
#include "../SharedMemory/PhysicsClientC_API.h"
#include "../SharedMemory/SharedMemoryPublic.h"
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3Transform.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <string>
enum b3RigidSimFileType
{
B3_URDF_FILE=1,
B3_SDF_FILE,
B3_AUTO_DETECT_FILE//todo based on extension
};
struct b3JointStates
{
int m_bodyUniqueId;
int m_numDegreeOfFreedomQ;
int m_numDegreeOfFreedomU;
b3Transform m_rootLocalInertialFrame;
b3AlignedObjectArray<double> m_actualStateQ;
b3AlignedObjectArray<double> m_actualStateQdot;
b3AlignedObjectArray<double> m_jointReactionForces;
};
struct b3RobotSimLoadFileArgs
{
std::string m_fileName;
b3Vector3 m_startPosition;
b3Quaternion m_startOrientation;
bool m_forceOverrideFixedBase;
bool m_useMultiBody;
int m_fileType;
b3RobotSimLoadFileArgs(const std::string& fileName)
:m_fileName(fileName),
m_startPosition(b3MakeVector3(0,0,0)),
m_startOrientation(b3Quaternion(0,0,0,1)),
m_forceOverrideFixedBase(false),
m_useMultiBody(true),
m_fileType(B3_URDF_FILE)
{
}
};
struct b3RobotSimLoadFileResults
{
b3AlignedObjectArray<int> m_uniqueObjectIds;
b3RobotSimLoadFileResults()
{
}
};
struct b3JointMotorArgs
{
int m_controlMode;
double m_targetPosition;
double m_kp;
double m_targetVelocity;
double m_kd;
double m_maxTorqueValue;
b3JointMotorArgs(int controlMode)
:m_controlMode(controlMode),
m_targetPosition(0),
m_kp(0.1),
m_targetVelocity(0),
m_kd(0.9),
m_maxTorqueValue(1000)
{
}
};
enum b3InverseKinematicsFlags
{
B3_HAS_IK_TARGET_ORIENTATION=1,
B3_HAS_NULL_SPACE_VELOCITY=2,
B3_HAS_JOINT_DAMPING=4,
};
struct b3RobotSimInverseKinematicArgs
{
int m_bodyUniqueId;
// double* m_currentJointPositions;
// int m_numPositions;
double m_endEffectorTargetPosition[3];
double m_endEffectorTargetOrientation[4];
int m_endEffectorLinkIndex;
int m_flags;
int m_numDegreeOfFreedom;
b3AlignedObjectArray<double> m_lowerLimits;
b3AlignedObjectArray<double> m_upperLimits;
b3AlignedObjectArray<double> m_jointRanges;
b3AlignedObjectArray<double> m_restPoses;
b3AlignedObjectArray<double> m_jointDamping;
b3RobotSimInverseKinematicArgs()
:m_bodyUniqueId(-1),
m_endEffectorLinkIndex(-1),
m_flags(0)
{
m_endEffectorTargetPosition[0]=0;
m_endEffectorTargetPosition[1]=0;
m_endEffectorTargetPosition[2]=0;
m_endEffectorTargetOrientation[0]=0;
m_endEffectorTargetOrientation[1]=0;
m_endEffectorTargetOrientation[2]=0;
m_endEffectorTargetOrientation[3]=1;
}
};
struct b3RobotSimInverseKinematicsResults
{
int m_bodyUniqueId;
b3AlignedObjectArray<double> m_calculatedJointPositions;
};
class b3RobotSimAPI
{
struct b3RobotSimAPI_InternalData* m_data;
void processMultiThreadedGraphicsRequests();
b3SharedMemoryStatusHandle submitClientCommandAndWaitStatusMultiThreaded(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
public:
b3RobotSimAPI();
virtual ~b3RobotSimAPI();
bool connect(struct GUIHelperInterface* guiHelper);
void disconnect();
bool loadFile(const struct b3RobotSimLoadFileArgs& args, b3RobotSimLoadFileResults& results);
int getNumJoints(int bodyUniqueId) const;
bool getJointInfo(int bodyUniqueId, int jointIndex, b3JointInfo* jointInfo);
void createJoint(int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, b3JointInfo* jointInfo);
bool getJointStates(int bodyUniqueId, b3JointStates& state);
void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3JointMotorArgs& args);
void stepSimulation();
void setGravity(const b3Vector3& gravityAcceleration);
void setNumSimulationSubSteps(int numSubSteps);
void setNumSolverIterations(int numIterations);
bool calculateInverseKinematics(const struct b3RobotSimInverseKinematicArgs& args, struct b3RobotSimInverseKinematicsResults& results);
void renderScene();
void debugDraw(int debugDrawMode);
void getBodyJacobian(int bodyUniqueId, int linkIndex, const double* localPosition, const double* jointPositions, const double* jointVelocities, const double* jointAccelerations, double* linearJacobian, double* angularJacobian);
void getLinkState(int bodyUniqueId, int linkIndex, double* worldPosition, double* worldOrientation);
void loadBunny(double scale, double mass, double collisionMargin);
};
#endif //B3_ROBOT_SIM_API_H