mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
8c023e764c
Did some tests with 3000 rigidbodies, works much smoother now :) |
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.. | ||
CollisionCreateFunc.h | ||
CollisionDispatcher.cpp | ||
CollisionDispatcher.h | ||
CollisionObject.cpp | ||
CollisionObject.h | ||
CollisionWorld.cpp | ||
CollisionWorld.h | ||
CompoundCollisionAlgorithm.cpp | ||
CompoundCollisionAlgorithm.h | ||
ConvexConcaveCollisionAlgorithm.cpp | ||
ConvexConcaveCollisionAlgorithm.h | ||
ConvexConvexAlgorithm.cpp | ||
ConvexConvexAlgorithm.h | ||
EmptyCollisionAlgorithm.cpp | ||
EmptyCollisionAlgorithm.h | ||
ManifoldResult.cpp | ||
ManifoldResult.h | ||
SimulationIslandManager.cpp | ||
SimulationIslandManager.h | ||
SphereSphereCollisionAlgorithm.cpp | ||
SphereSphereCollisionAlgorithm.h | ||
UnionFind.cpp | ||
UnionFind.h |