bullet3/Bullet/CollisionDispatch
2006-09-19 02:59:30 +00:00
..
CollisionCreateFunc.h 2006-09-06 00:38:12 +00:00
CollisionDispatcher.cpp started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
CollisionDispatcher.h started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
CollisionObject.cpp more compounds work, the basics work. now some stackless tree-tree traversal is needed to speedup compound versus compound. 2006-07-24 23:06:59 +00:00
CollisionObject.h Added support for SHORT/WORD indices 2006-09-06 22:21:12 +00:00
CollisionWorld.cpp started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
CollisionWorld.h fixed memoryleak, 2006-09-04 21:28:32 +00:00
CompoundCollisionAlgorithm.cpp added basic CCD calculations for Compounds and non-convex (convex-versus-concave). 2006-08-11 04:10:37 +00:00
CompoundCollisionAlgorithm.h 2006-09-06 00:38:12 +00:00
ConvexConcaveCollisionAlgorithm.cpp dispatcher was missing actual implementation for user-registration function 2006-09-08 02:41:47 +00:00
ConvexConcaveCollisionAlgorithm.h 2006-09-06 00:38:12 +00:00
ConvexConvexAlgorithm.cpp enabled early exit for GJK 2006-06-21 05:35:16 +00:00
ConvexConvexAlgorithm.h 2006-09-06 00:38:12 +00:00
EmptyCollisionAlgorithm.cpp moved files around 2006-05-25 19:18:29 +00:00
EmptyCollisionAlgorithm.h 2006-09-06 00:38:12 +00:00
ManifoldResult.cpp added initial support for per-triangle material properties in a non-convex mesh. needs testing. 2006-08-10 08:18:05 +00:00
ManifoldResult.h added initial support for per-triangle material properties in a non-convex mesh. needs testing. 2006-08-10 08:18:05 +00:00
SimulationIslandManager.cpp island management bug 2006-09-15 00:01:19 +00:00
SimulationIslandManager.h fairly large refactoring of dispatcher/simulation island management, to allow for parallel simulation. 2006-07-01 00:22:15 +00:00
SphereSphereCollisionAlgorithm.cpp started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
SphereSphereCollisionAlgorithm.h started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow. 2006-09-19 02:59:30 +00:00
UnionFind.cpp optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects. 2006-09-14 23:43:50 +00:00
UnionFind.h optimized the island management. It was unoptimized, and becomes a bottleneck for large amounts of objects. 2006-09-14 23:43:50 +00:00