mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
8c023e764c
Did some tests with 3000 rigidbodies, works much smoother now :)
116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef COLLISION__DISPATCHER_H
|
|
#define COLLISION__DISPATCHER_H
|
|
|
|
#include "BroadphaseCollision/Dispatcher.h"
|
|
#include "NarrowPhaseCollision/PersistentManifold.h"
|
|
|
|
#include "CollisionDispatch/ManifoldResult.h"
|
|
|
|
#include "BroadphaseCollision/BroadphaseProxy.h"
|
|
|
|
|
|
class IDebugDraw;
|
|
class OverlappingPairCache;
|
|
|
|
|
|
#include "CollisionCreateFunc.h"
|
|
|
|
|
|
|
|
|
|
///CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
|
|
///Time of Impact, Closest Points and Penetration Depth.
|
|
class CollisionDispatcher : public Dispatcher
|
|
{
|
|
|
|
std::vector<PersistentManifold*> m_manifoldsPtr;
|
|
|
|
bool m_useIslands;
|
|
|
|
ManifoldResult m_defaultManifoldResult;
|
|
|
|
CollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
|
|
|
|
CollisionAlgorithmCreateFunc* InternalFindCreateFunc(int proxyType0,int proxyType1);
|
|
|
|
//default CreationFunctions, filling the m_doubleDispatch table
|
|
CollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
|
|
CollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
|
|
CollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
|
|
CollisionAlgorithmCreateFunc* m_compoundCreateFunc;
|
|
CollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
|
|
CollisionAlgorithmCreateFunc* m_emptyCreateFunc;
|
|
|
|
public:
|
|
|
|
///RegisterCollisionCreateFunc allows registration of custom/alternative collision create functions
|
|
void RegisterCollisionCreateFunc(int proxyType0,int proxyType1, CollisionAlgorithmCreateFunc* createFunc);
|
|
|
|
int GetNumManifolds() const
|
|
{
|
|
return m_manifoldsPtr.size();
|
|
}
|
|
|
|
PersistentManifold* GetManifoldByIndexInternal(int index)
|
|
{
|
|
return m_manifoldsPtr[index];
|
|
}
|
|
|
|
const PersistentManifold* GetManifoldByIndexInternal(int index) const
|
|
{
|
|
return m_manifoldsPtr[index];
|
|
}
|
|
|
|
int m_count;
|
|
|
|
CollisionDispatcher ();
|
|
virtual ~CollisionDispatcher();
|
|
|
|
virtual PersistentManifold* GetNewManifold(void* b0,void* b1);
|
|
|
|
virtual void ReleaseManifold(PersistentManifold* manifold);
|
|
|
|
|
|
///allows the user to get contact point callbacks
|
|
virtual ManifoldResult* GetNewManifoldResult(CollisionObject* obj0,CollisionObject* obj1,PersistentManifold* manifold);
|
|
|
|
///allows the user to get contact point callbacks
|
|
virtual void ReleaseManifoldResult(ManifoldResult*);
|
|
|
|
virtual void ClearManifold(PersistentManifold* manifold);
|
|
|
|
|
|
CollisionAlgorithm* FindAlgorithm(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1);
|
|
|
|
CollisionAlgorithm* InternalFindAlgorithm(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1);
|
|
|
|
virtual bool NeedsCollision(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1);
|
|
|
|
virtual bool NeedsResponse(const CollisionObject& colObj0,const CollisionObject& colObj1);
|
|
|
|
virtual int GetUniqueId() { return RIGIDBODY_DISPATCHER;}
|
|
|
|
virtual void DispatchAllCollisionPairs(OverlappingPairCache* pairCache,DispatcherInfo& dispatchInfo);
|
|
|
|
|
|
|
|
};
|
|
|
|
#endif //COLLISION__DISPATCHER_H
|
|
|