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2010-02-04 20:37:06 +00:00
Demos use #include "BulletHeaders.h" instead of #include <BulletHeader.h> 2010-02-04 20:37:06 +00:00
Extras add name for collision shape and constraint serialization (to objects, shapes and constaints can be mapped to user data) 2010-02-04 05:28:17 +00:00
Glut include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated autogenerated msvc projectfiles 2009-08-08 05:35:44 +00:00
msvc remove projectfiles from trunk for now, use cmake instead see INSTALL file 2010-02-04 06:40:33 +00:00
src use #include "BulletHeaders.h" instead of #include <BulletHeader.h> 2010-02-04 20:37:06 +00:00
acinclude.m4 Remove calls to AC_PROG_CC and AC_PROG_CXX from CS_PROG_CC and CS_PROG_CXX because we call those functions earlier. 2009-12-03 16:52:41 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated Bullet_User_Manual.pdf 2009-03-03 23:04:41 +00:00
bullet.pc.in Applied patch for autotools library names, thanks to Chrisian van Brussel, see Issue 319 2009-12-18 01:16:17 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog update of ChangeLog 2009-09-17 22:48:07 +00:00
CMakeLists.txt Added initial cmake option to build Maya plugin (Bullet Dynamica), only tested under Windows so far. 2010-01-31 19:20:13 +00:00
config.h.in fixed some compile issue for Mac Dynamica plugin, see 2010-01-31 16:46:06 +00:00
configure.ac update version to 2.76 in several places 2010-02-04 05:33:06 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL INSTALL file update: remove references to jam and msvc projectfiles and point to cmake as primary build system for all operating systems 2010-02-04 06:08:02 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT Initial notes on making a release of Bullet Physics SDK 2008-11-12 23:17:36 +00:00
test1.oec updated test1.oec with a few static objects 2009-05-12 22:28:45 +00:00
VERSION update version to 2.76 in several places 2010-02-04 05:33:06 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com