bullet3/Bullet/NarrowPhaseCollision/Shape.h
2006-05-25 19:18:29 +00:00

68 lines
1.8 KiB
C++

// Bullet Continuous Collision Detection and Physics Library
// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
//
//
// Shape.h
//
// Copyright (c) 2006 Simon Hobbs
//
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
// Shape.h
//
#ifndef BULLET_SHAPE_H
#define BULLET_SHAPE_H
#include "Maths.h"
struct Separation
{
short m_featureA;
short m_featureB;
float m_dist;
Vector3 m_axis; // in world space
// separators
enum
{
kFeatureNone, // not separated
kFeatureA,
kFeatureB,
kFeatureBoth
};
short m_separator;
// contact between the 2 bodies (-1 if none)
short m_contact;
};
///Shape provides a interface for Hull class (convex hull calculation).
class Shape
{
public:
Shape();
virtual ~Shape();
//virtual void ComputeInertia(Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0;
virtual void ComputeInertia(const Transform& transform, Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0;
virtual Bounds3 ComputeBounds(const Transform& transform) const = 0;
};
#endif //BULLET_SHAPE_H