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https://github.com/bulletphysics/bullet3
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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// Bullet Continuous Collision Detection and Physics Library
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// Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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//
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// Shape.h
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Shape.h
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//
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#ifndef BULLET_SHAPE_H
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#define BULLET_SHAPE_H
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#include "Maths.h"
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struct Separation
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{
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short m_featureA;
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short m_featureB;
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float m_dist;
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Vector3 m_axis; // in world space
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// separators
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enum
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{
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kFeatureNone, // not separated
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kFeatureA,
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kFeatureB,
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kFeatureBoth
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};
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short m_separator;
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// contact between the 2 bodies (-1 if none)
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short m_contact;
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};
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///Shape provides a interface for Hull class (convex hull calculation).
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class Shape
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{
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public:
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Shape();
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virtual ~Shape();
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//virtual void ComputeInertia(Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0;
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virtual void ComputeInertia(const Transform& transform, Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0;
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virtual Bounds3 ComputeBounds(const Transform& transform) const = 0;
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};
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#endif //BULLET_SHAPE_H
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