bullet3/btgui/OpenGLWindow/GLPrimitiveRenderer.h
erwin coumans 6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00

34 lines
772 B
C++

#ifndef _GL_PRIMITIVE_RENDERER_H
#define _GL_PRIMITIVE_RENDERER_H
#include "OpenGLInclude.h"
class GLPrimitiveRenderer
{
int m_screenWidth;
int m_screenHeight;
struct PrimInternalData* m_data;
void loadBufferData();
public:
GLPrimitiveRenderer(int screenWidth, int screenHeight);
virtual ~GLPrimitiveRenderer();
void drawRect(float x0, float y0, float x1, float y1, float color[4]);
void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA=0);
void drawLine();//float from[4], float to[4], float color[4]);
void setScreenSize(int width, int height);
PrimInternalData* getData()
{
return m_data;
}
};
#endif//_GL_PRIMITIVE_RENDERER_H