mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 14:40:05 +00:00
6d6ef5d3dc
added working shadows, using basic shadow mapping
34 lines
772 B
C++
34 lines
772 B
C++
#ifndef _GL_PRIMITIVE_RENDERER_H
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#define _GL_PRIMITIVE_RENDERER_H
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#include "OpenGLInclude.h"
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class GLPrimitiveRenderer
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{
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int m_screenWidth;
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int m_screenHeight;
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struct PrimInternalData* m_data;
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void loadBufferData();
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public:
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GLPrimitiveRenderer(int screenWidth, int screenHeight);
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virtual ~GLPrimitiveRenderer();
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void drawRect(float x0, float y0, float x1, float y1, float color[4]);
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void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA=0);
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void drawLine();//float from[4], float to[4], float color[4]);
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void setScreenSize(int width, int height);
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PrimInternalData* getData()
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{
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return m_data;
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}
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};
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#endif//_GL_PRIMITIVE_RENDERER_H
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