mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-07 08:10:08 +00:00
75 lines
2.5 KiB
Lua
75 lines
2.5 KiB
Lua
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project ("pybullet_eglRendererPlugin")
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language "C++"
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kind "SharedLib"
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initEGL()
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includedirs {".","../../../../src", "../../../../examples",
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"../../../ThirdPartyLibs", "../../../ThirdPartyLibs/glad"}
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defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER", "STB_AGAIN"}
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hasCL = findOpenCL("clew")
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links{"BulletCollision", "Bullet3Common", "LinearMath"}
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initOpenGL()
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if os.is("Windows") then
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files {"../../../OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../../OpenGLWindow/Win32Window.cpp",}
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end
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if os.is("MacOSX") then
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-- targetextension {"so"}
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links{"Cocoa.framework"}
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end
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if os.is("Linux") then
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files {"../../../OpenGLWindow/EGLOpenGLWindow.cpp"}
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end
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files {
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"eglRendererPlugin.cpp",
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"eglRendererPlugin.h",
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"eglRendererVisualShapeConverter.cpp",
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"eglRendererVisualShapeConverter.h",
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"../../../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
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"../../../Importers/ImportColladaDemo/LoadMeshFromCollada.h",
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"../../../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
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"../../../Importers/ImportMeshUtility/b3ImportMeshUtility.h",
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"../../../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
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"../../../Importers/ImportObjDemo/LoadMeshFromObj.h",
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"../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
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"../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h",
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"../../../TinyRenderer/geometry.cpp",
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"../../../TinyRenderer/model.cpp",
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"../../../TinyRenderer/our_gl.cpp",
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"../../../TinyRenderer/tgaimage.cpp",
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"../../../TinyRenderer/TinyRenderer.cpp",
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"../../../ThirdPartyLibs/glad/gl.c",
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"../../../ThirdPartyLibs/glad/egl.c",
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"../../../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
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"../../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
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"../../../ThirdPartyLibs/stb_image/stb_image.cpp",
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"../../../ThirdPartyLibs/stb_image/stb_image.h",
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"../../../ThirdPartyLibs/stb_image/stb_image_write.cpp",
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"../../../ThirdPartyLibs/tinyxml2/tinyxml2.cpp",
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"../../../ThirdPartyLibs/tinyxml2/tinyxml2.h",
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"../../../OpenGLWindow/SimpleCamera.cpp",
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"../../../OpenGLWindow/SimpleCamera.h",
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"../../../OpenGLWindow/GLInstancingRenderer.cpp",
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"../../../OpenGLWindow/GLInstancingRenderer.h",
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"../../../OpenGLWindow/LoadShader.cpp",
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"../../../OpenGLWindow/LoadShader.h",
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"../../../OpenGLWindow/GLRenderToTexture.cpp",
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"../../../OpenGLWindow/GLRenderToTexture.h",
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"../../../Utils/b3Clock.cpp",
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"../../../Utils/b3Clock.h",
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"../../../Utils/b3ResourcePath.cpp",
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"../../../Utils/b3ResourcePath.h",
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}
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