bullet3/examples/Constraints/TestHingeTorque.cpp

244 lines
7.2 KiB
C++

#include "TestHingeTorque.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
short collisionFilterGroup = short(btBroadphaseProxy::CharacterFilter);
short collisionFilterMask = short(btBroadphaseProxy::AllFilter ^ (btBroadphaseProxy::CharacterFilter));
static btScalar radius(0.2);
struct TestHingeTorque : public CommonRigidBodyBase
{
bool m_once;
btAlignedObjectArray<btJointFeedback*> m_jointFeedback;
TestHingeTorque(struct GUIHelperInterface* helper);
virtual ~ TestHingeTorque();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
virtual void resetCamera()
{
float dist = 5;
float pitch = 270;
float yaw = 21;
float targetPos[3]={-1.34,3.4,-0.44};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
};
TestHingeTorque::TestHingeTorque(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper),
m_once(true)
{
}
TestHingeTorque::~ TestHingeTorque()
{
for (int i=0;i<m_jointFeedback.size();i++)
{
delete m_jointFeedback[i];
}
}
void TestHingeTorque::stepSimulation(float deltaTime)
{
if (0)//m_once)
{
m_once=false;
btHingeConstraint* hinge = (btHingeConstraint*)m_dynamicsWorld->getConstraint(0);
btRigidBody& bodyA = hinge->getRigidBodyA();
btTransform trA = bodyA.getWorldTransform();
btVector3 hingeAxisInWorld = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
hinge->getRigidBodyA().applyTorque(-hingeAxisInWorld*10);
hinge->getRigidBodyB().applyTorque(hingeAxisInWorld*10);
}
m_dynamicsWorld->stepSimulation(1./240,0);
static int count = 0;
if ((count& 0x0f)==0)
{
btRigidBody* base = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[0]);
b3Printf("base angvel = %f,%f,%f",base->getAngularVelocity()[0],
base->getAngularVelocity()[1],
base->getAngularVelocity()[2]);
btRigidBody* child = btRigidBody::upcast(m_dynamicsWorld->getCollisionObjectArray()[1]);
b3Printf("child angvel = %f,%f,%f",child->getAngularVelocity()[0],
child->getAngularVelocity()[1],
child->getAngularVelocity()[2]);
for (int i=0;i<m_jointFeedback.size();i++)
{
b3Printf("Applied force at the COM/Inertial frame B[%d]:(%f,%f,%f), torque B:(%f,%f,%f)\n", i,
m_jointFeedback[i]->m_appliedForceBodyB.x(),
m_jointFeedback[i]->m_appliedForceBodyB.y(),
m_jointFeedback[i]->m_appliedForceBodyB.z(),
m_jointFeedback[i]->m_appliedTorqueBodyB.x(),
m_jointFeedback[i]->m_appliedTorqueBodyB.y(),
m_jointFeedback[i]->m_appliedTorqueBodyB.z());
}
}
count++;
//CommonRigidBodyBase::stepSimulation(deltaTime);
}
void TestHingeTorque::initPhysics()
{
int upAxis = 1;
m_guiHelper->setUpAxis(upAxis);
createEmptyDynamicsWorld();
m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
m_dynamicsWorld->setGravity(btVector3(0,0,-10));
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
int mode = btIDebugDraw::DBG_DrawWireframe
+btIDebugDraw::DBG_DrawConstraints
+btIDebugDraw::DBG_DrawConstraintLimits;
m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
{ // create a door using hinge constraint attached to the world
int numLinks = 2;
bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
bool canSleep = false;
bool selfCollide = false;
btVector3 linkHalfExtents(0.05, 0.37, 0.1);
btVector3 baseHalfExtents(0.05, 0.37, 0.1);
btBoxShape* baseBox = new btBoxShape(baseHalfExtents);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btTransform baseWorldTrans;
baseWorldTrans.setIdentity();
baseWorldTrans.setOrigin(basePosition);
//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
//init the base
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
float baseMass = 0.f;
float linkMass = 1.f;
btRigidBody* base = createRigidBody(baseMass,baseWorldTrans,baseBox);
m_dynamicsWorld->removeRigidBody(base);
base->setDamping(0,0);
m_dynamicsWorld->addRigidBody(base,collisionFilterGroup,collisionFilterMask);
btBoxShape* linkBox1 = new btBoxShape(linkHalfExtents);
btSphereShape* linkSphere = new btSphereShape(radius);
btRigidBody* prevBody = base;
for (int i=0;i<numLinks;i++)
{
btTransform linkTrans;
linkTrans = baseWorldTrans;
linkTrans.setOrigin(basePosition-btVector3(0,linkHalfExtents[1]*2.f*(i+1),0));
btCollisionShape* colOb = 0;
if (i==0)
{
colOb = linkBox1;
} else
{
colOb = linkSphere;
}
btRigidBody* linkBody = createRigidBody(linkMass,linkTrans,colOb);
m_dynamicsWorld->removeRigidBody(linkBody);
m_dynamicsWorld->addRigidBody(linkBody,collisionFilterGroup,collisionFilterMask);
linkBody->setDamping(0,0);
btTypedConstraint* con = 0;
if (i==0)
{
//create a hinge constraint
btVector3 pivotInA(0,-linkHalfExtents[1],0);
btVector3 pivotInB(0,linkHalfExtents[1],0);
btVector3 axisInA(1,0,0);
btVector3 axisInB(1,0,0);
bool useReferenceA = true;
btHingeConstraint* hinge = new btHingeConstraint(*prevBody,*linkBody,
pivotInA,pivotInB,
axisInA,axisInB,useReferenceA);
con = hinge;
} else
{
btTransform pivotInA(btQuaternion::getIdentity(),btVector3(0, -radius, 0)); //par body's COM to cur body's COM offset
btTransform pivotInB(btQuaternion::getIdentity(),btVector3(0, radius, 0)); //cur body's COM to cur body's PIV offset
btGeneric6DofSpring2Constraint* fixed = new btGeneric6DofSpring2Constraint(*prevBody, *linkBody,
pivotInA,pivotInB);
fixed->setLinearLowerLimit(btVector3(0,0,0));
fixed->setLinearUpperLimit(btVector3(0,0,0));
fixed->setAngularLowerLimit(btVector3(0,0,0));
fixed->setAngularUpperLimit(btVector3(0,0,0));
con = fixed;
}
btAssert(con);
if (con)
{
btJointFeedback* fb = new btJointFeedback();
m_jointFeedback.push_back(fb);
con->setJointFeedback(fb);
m_dynamicsWorld->addConstraint(con,true);
}
prevBody = linkBody;
}
}
if (1)
{
btVector3 groundHalfExtents(1,1,0.2);
groundHalfExtents[upAxis]=1.f;
btBoxShape* box = new btBoxShape(groundHalfExtents);
box->initializePolyhedralFeatures();
btTransform start; start.setIdentity();
btVector3 groundOrigin(-0.4f, 3.f, 0.f);
btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI);
groundOrigin[upAxis] -=.5;
groundOrigin[2]-=0.6;
start.setOrigin(groundOrigin);
// start.setRotation(groundOrn);
btRigidBody* body = createRigidBody(0,start,box);
body->setFriction(0);
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
class CommonExampleInterface* TestHingeTorqueCreateFunc(CommonExampleOptions& options)
{
return new TestHingeTorque(options.m_guiHelper);
}