bullet3/examples/ThirdPartyLibs/Eigen/Geometry
erwincoumans ae8e83988b Add preliminary PhysX 4.0 backend for PyBullet
Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng
Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py)
Fix related to TinyRenderer object transforms not updating when using collision filtering
2019-01-22 21:08:37 -08:00

62 lines
2.0 KiB
C++

// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_GEOMETRY_MODULE_H
#define EIGEN_GEOMETRY_MODULE_H
#include "Core"
#include "src/Core/util/DisableStupidWarnings.h"
#include "SVD"
#include "LU"
#include <limits>
/** \defgroup Geometry_Module Geometry module
*
* This module provides support for:
* - fixed-size homogeneous transformations
* - translation, scaling, 2D and 3D rotations
* - \link Quaternion quaternions \endlink
* - cross products (\ref MatrixBase::cross, \ref MatrixBase::cross3)
* - orthognal vector generation (\ref MatrixBase::unitOrthogonal)
* - some linear components: \link ParametrizedLine parametrized-lines \endlink and \link Hyperplane hyperplanes \endlink
* - \link AlignedBox axis aligned bounding boxes \endlink
* - \link umeyama least-square transformation fitting \endlink
*
* \code
* #include <Eigen/Geometry>
* \endcode
*/
#include "src/Geometry/OrthoMethods.h"
#include "src/Geometry/EulerAngles.h"
#include "src/Geometry/Homogeneous.h"
#include "src/Geometry/RotationBase.h"
#include "src/Geometry/Rotation2D.h"
#include "src/Geometry/Quaternion.h"
#include "src/Geometry/AngleAxis.h"
#include "src/Geometry/Transform.h"
#include "src/Geometry/Translation.h"
#include "src/Geometry/Scaling.h"
#include "src/Geometry/Hyperplane.h"
#include "src/Geometry/ParametrizedLine.h"
#include "src/Geometry/AlignedBox.h"
#include "src/Geometry/Umeyama.h"
// Use the SSE optimized version whenever possible. At the moment the
// SSE version doesn't compile when AVX is enabled
#if defined EIGEN_VECTORIZE_SSE && !defined EIGEN_VECTORIZE_AVX
#include "src/Geometry/arch/Geometry_SSE.h"
#endif
#include "src/Core/util/ReenableStupidWarnings.h"
#endif // EIGEN_GEOMETRY_MODULE_H
/* vim: set filetype=cpp et sw=2 ts=2 ai: */