mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
87bce5eacf
Change some timeouts to use actual RTC time instead of dummy loops 1024*1024*1024. Fix type conected -> connected
31 lines
632 B
C++
31 lines
632 B
C++
|
|
#include "PhysicsClientUDP_C_API.h"
|
|
#include "PhysicsClientUDP.h"
|
|
#include "PhysicsDirect.h"
|
|
#include <stdio.h>
|
|
|
|
//think more about naming. The b3ConnectPhysicsLoopback
|
|
b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port)
|
|
{
|
|
|
|
UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port);
|
|
|
|
PhysicsDirect* direct = new PhysicsDirect(udp, true);
|
|
|
|
bool connected;
|
|
connected = direct->connect();
|
|
if (connected)
|
|
{
|
|
printf("b3ConnectPhysicsUDP connected successfully.\n");
|
|
}
|
|
else
|
|
{
|
|
printf("b3ConnectPhysicsUDP connection failed.\n");
|
|
|
|
}
|
|
return (b3PhysicsClientHandle)direct;
|
|
}
|
|
|
|
|
|
|