bullet3/examples/SharedMemory/PhysicsClientUDP_C_API.cpp
erwincoumans 87bce5eacf UDP networking improvements and experiments (send CMD_STEP_FORWARD_SIMULATION as 4 bytes command, status 8 bytes, instead of enormous command/status packages.
Change some timeouts to use actual RTC time instead of dummy loops 1024*1024*1024.
Fix type conected -> connected
2017-01-28 22:14:45 -08:00

31 lines
632 B
C++

#include "PhysicsClientUDP_C_API.h"
#include "PhysicsClientUDP.h"
#include "PhysicsDirect.h"
#include <stdio.h>
//think more about naming. The b3ConnectPhysicsLoopback
b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port)
{
UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port);
PhysicsDirect* direct = new PhysicsDirect(udp, true);
bool connected;
connected = direct->connect();
if (connected)
{
printf("b3ConnectPhysicsUDP connected successfully.\n");
}
else
{
printf("b3ConnectPhysicsUDP connection failed.\n");
}
return (b3PhysicsClientHandle)direct;
}