mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-08 08:30:16 +00:00
d52f58edd8
Main improvements are: GPU cloth collision detection against a capsule shape ,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes Thanks to Lee Howes
11 lines
258 B
C
11 lines
258 B
C
#ifndef __CLSTUFF_HDR__
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#define __CLSTUFF_HDR__
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// OpenCL initialization.
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// Takes an optional GL context which, if passed, will create an interop-enabled CL context.
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void initCL( void* glContext = 0, void* glDC = 0 );
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#endif //__CLSTUFF_HDR__
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