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2012-03-05 01:10:58 +00:00
Demos fix linux build, and enable simulation by default for SerializeDemo 2012-03-05 01:10:58 +00:00
Extras Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80 2012-03-05 00:54:32 +00:00
Glut updated version of glew, and use static glew under Windows (CMake and premake project updates) 2012-03-05 00:18:24 +00:00
lib add preliminary premake4 support (next to cmake) mainly to auto-generate Visual Studio projectfiles that can be redistributed (with no dependency on cmake, premake) 2011-09-02 22:24:08 +00:00
msvc updated version of glew, and use static glew under Windows (CMake and premake project updates) 2012-03-05 00:18:24 +00:00
src Update btOpenCLUtils to allow caching of precompiled program binaries (save/load). See Bullet/Demos/SerializeDemo/AMD for an example use 2012-03-04 22:12:12 +00:00
UnitTests Fix in double precision version of a unit test. Fixes Issue 596 2012-02-29 02:00:00 +00:00
acinclude.m4 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
bullet_logo.png add Intel build support for the OpenCL cloth demo, and use the bullet_logo.png 2011-09-13 01:52:42 +00:00
Bullet_User_Manual.pdf Add a mention of the fact that the profiler btQuickProf doesn't use the memory allocator, See Issue 529, thanks to Young. 2012-03-01 05:30:45 +00:00
bullet.pc.cmake BT_USE_DOUBLE_PRECISION was missing from bullet.pc using cmake 2011-01-07 17:50:36 +00:00
bullet.pc.in more fixes to the 'make install' feature for both cmake and autotools 2010-09-07 23:40:17 +00:00
BulletLicense.txt attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
ChangeLog Update version to 2.79 for a new bugfix release 2011-09-15 23:36:59 +00:00
CMakeLists.txt also update release version in CMakeLists.txt 2012-03-03 03:15:04 +00:00
config.h.in fix linux build, and enable simulation by default for SerializeDemo 2012-03-05 01:10:58 +00:00
configure.ac Constraints can override their own number of solver iterations (either more or less than the default) or leave it default (-1) 2012-03-03 03:07:18 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
COPYING rename LICENSE -> COPYING to satisfy automake 2011-09-13 19:34:42 +00:00
Doxyfile attempt to have doxygen parse the macros. 2011-04-18 17:47:49 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL removed confusing comment to use cmake at the end of configure (autotools) 2010-09-07 23:58:31 +00:00
install-sh remove/add install-sh and make it executable 2010-12-14 17:14:59 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
Makefile.am Fixes in build systems for autotools and cmake, see Issue 438 2010-10-06 23:07:00 +00:00
NEWS Update version to 2.79 for a new bugfix release 2011-09-15 23:36:59 +00:00
README removed confusing comment to use cmake at the end of configure (autotools) 2010-09-07 23:58:31 +00:00
RELEASING.TXT fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
test1.oec fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
VERSION Constraints can override their own number of solver iterations (either more or less than the default) or leave it default (-1) 2012-03-03 03:07:18 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org